Social Interaction Flashcards

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1
Q

Status

A

position in society that is used to classify people

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2
Q

Ascribed status

A

given involuntarily, due to factors like race, ethnicity, gender and family background

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3
Q

achieved status

A

status gained through one’s efforts or choices. like being a doctor

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4
Q

master status

A

states by which person is most identified. like being the president

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5
Q

role performance

A

carrying out of the behaviours associated with a given role. can change depending on social context

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6
Q

role conflict

A

is difficulty in satisfying the requirements or expectations of multiple roles. like working and being a single parent

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7
Q

role strain

A

difficulty in satisfying multiple requirements of one role

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8
Q

role exit

A

is dropping of one identity for another

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9
Q

groups

A

made up of two or more people with similar characteristics that have a sense of unity

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10
Q

peer group

A

self selected group formed around similar interests, ages and statuses

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11
Q

family group

A

is the group into which an individual is born, adopted or married

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12
Q

in group

A

is the one with which a person identifies

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13
Q

out group

A

is the one that a person competes with

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14
Q

reference group

A

is a group to which an individual compares oneself

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15
Q

primary groups

A

are those that contain strong emotional bonds like friends

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16
Q

secondary groups

A

are often temporary and contain fewer emotional bonds and weaker bonds overall

17
Q

Gemeinschaft (community)

A

is a group unified by feelings of togetherness due to shared beliefs or geography or ancestry

18
Q

Gesellschaft (society)

A

is a group unified by feelings of mutual self interests in achieving a goal

19
Q

groupthink

A

occurs when members begin to conform to one another’s views and ignore outside perspectives

20
Q

network

A

insurable pattern of social relationships between individuals or groups

21
Q

organization

A

are bodies of people with a structure and culture designed to achieve specific goals. exist even without one person’s membership

22
Q

McDonaldization

A

used to refer to a shift in focused towards efficiency, predictability, calculability and control in societies

23
Q

basic model of emotional expression

A

there are universal emotions along with corresponding expressions that can be understood across cultures

24
Q

social construction model

A

states that emotions are solely based on the situational context of social interactions. NO BIOLOGICAL FACTORS

25
Q

display rules

A

are unspoken rules that govern the expression of emotion

26
Q

cultural syndrome

A

is a set of rules, beliefs, norms, values and behaviours organized around a central theme.
determines what emotion should be expressed and when

27
Q

impression management

A

refers to the maintenance of public image which is accomplished through various strategies

28
Q

impression management strategies

A
  1. self disclosure: sharing factual info
  2. managing appearance: using props, approach and emotional expression to create positive image
  3. ingratiation: using flattery or conformity to win someone else
  4. aligning actions: using excuses to account for questionable behaviour
  5. alter casting: imposing an identity on another person
29
Q

dramaturgical approach

A

individuals create images of themselves in the same way that actors perform a role infront of an audience
- front stage self: where the individual is seen by audience and is strives to preserve desired image
- back stage self: is where individual is not in front of an audience and is free to act outside of his desired image

30
Q

George Mead’s three stages

A

prep stage: imitations play with pots and pans when parents are cooking. As they grow older, focus more on communication with others instead of simple imitation, and get practice using symbols (gestures/words)
Play stage: more aware of social relationships, reflected in children’s tendency to pretend role play as others like firefighters, doctors, etc.
Game stage: Start to understand attitudes/beliefs/behavior of “generalized other” (society as a whole). people can take on multiple roles

31
Q

I and Me

A

developed during game stage
Me = society’s view (that’s me!), the part of self-formed in interaction with others and social environment
I = individual identity stepping in and our personal responses to what society thinks.
 The “I” is the spontaneous and autonomous part of our unified self.

32
Q

Looking glass self

A

theory coined by Charles Cooley that argues people’s identities are shaped by others’ perceptions of them. More specifically, it states that our identities are shaped by our beliefs about what others think of us, whether or not those significant others really hold those beliefs.

33
Q

verbal communication

A

is the conveyance of information though spoken, written or signed words

34
Q

nonverbal communication

A

is the conveyance of information by means other than using words such as body language

35
Q

animal communication

A

takes place between non human animals but also between humans and animals.

36
Q

SYMLOG

A

three fundamental dimensions of interaction:
1. dominance vs submission
2. friendliness vs unfriendliness
3. instrumentally controlled vs emotionally expressive