Self-efficacy and confidence Flashcards
1
Q
What are the 4 parts of Vealey’s model:
A
- COmpetitive orientation
- Objective sport situation
- Result
- State confidence
2
Q
Competitive orientation:
A
- The performer takes into account the situation in which the task is being undertaken
- Combination of skill and situation
- If the skill succeeds, state and trait confidence increase
- The conditions that the skill is performed in are taken into account
3
Q
Result:
A
- Players evaluates how well the skill was performed
- May lead to improvement in confidence
- Direct affect of state and trait confidence
4
Q
State confidence:
A
- A belief in the ability to master a specific sporting situation
5
Q
Bandura’s self-efficacy theory:
A
- Confidence may vary with situations
- Self-esteem occurs as a result of increased confidence
- The willingness to compete and persist with the activity increases
6
Q
4 reasons and causes for self-efficacy:
A
- performance accomplishments
- Vicarious experience
- Verbal persuasion
- Emotional arousal
7
Q
Performance accomplishments:
A
- influenced by what you have done in the past
- can be enhanced if the players not only achieves but wins and enjoys the experience
8
Q
Vicarious experience:
A
- watching others doing the same task and being successful
- the effect of seeing others do well is enhanced if the ‘model’ have similar ability to the peformer
9
Q
Verbal persuasion:
A
- Reinforcement and encouragement
- Praise from others (coach, fellow spectators)
- Even more significant - if received from those with high esteem
10
Q
Emotional arousal:
A
- Perception of the effects of anxiety on performance
- Keeping calm and maintaining control is essential to a good performance
11
Q
Self-esteem:
A
The belief in the ability to master a specific sporting situation
12
Q
Ways to improve confidence and self-efficacy:
A
- Cognitive stress management techniques
- identify past successful performances
- support and encouragement
- set achievable goals
- Mental rehearsal
13
Q
Home-field advantage:
A
- Home audience increases players motivation, which increases the likelihood of winning
- Home = ‘functional assertive behaviour’ = home time has more drive
- home audience have a negative effect on the away team due to chanting
- Home advantage is a mix between increased confidence and anxiety
- the bigger and more supportive crowd, the more positive affect
- home crowd can cause the home team to choke