Psychology B3 - non-substance related addiction Flashcards
cognitive approach to gambling
expectancy theory
-where people’s thinking is expectations of what will happen when they gamble
- initiation of gambling
-decision depends on expectation of future costs and benefits
-costs = financial loss, anxiety
-benefits = financial gain, control
-expects benefits to outweigh costs
- maintenance of gambling
-someone gambling continues despite costs
-expectations = not rational/ logical, biased and distorted
-5 explanation
explanation one: irrational thoughts
-guided by thoughts about how luck, probability and chance operate
explanation two: gamblers fallacy
-mistaken belief that if something happens more often, it will happen less in future
-probability of coin landing on tails = 50%, believe that it will land on tails again (4x before) or heads next
explanation three: cognitive biases
-addicted gambler’s thinking = biased towards positive outcome
-‘near miss bias’ = feel as though they’ve almost won
explanation four: illusion of control
-belief that they can influence outcome
-superstitious behaviour, i.e piece of clothing
- think they have special knowledge - experts
explanation five: exaggeration of ability
-gambler = unlikely to admit that a game of poker was too hard, viewed as weak
-some like to show off
- relapse of gambling
-addicted gambler = high relapse risk
-memory = self-serving
-recall successes and enjoyment, overestimate benefits
-recall bias = forget failures/losses
-biased cost-benefit analysis – continue to gamble, deserve to win
Griffiths’ (1994) - the role of cognitive bias and skill in fruit machine gambling: aim
-investigate cognitive bias in 30 regular and 30 non-regular gamblers
Griffiths’ (1994): method
-given £3 to play machine in arcade for 60 gambles
-aim to win back original stake
-once reached 60 gambles, could take money or keep gambling
Griffiths’ (1994): findings
-regular gamblers = made more irrational comments (cognitive biases), believed they were skilful, more likely to keep gambling after 60 gambles
Griffiths’ (1994): conclusion
-gamblers more likely to demonstrate cognitive distortions - illusion of control
-believed they were familiar with specific machines, more likely to win
-distorted views of reality
research evidence to support
(evaluation)
+
-Griffiths’ (1994) study
-high ecological validity, easily generalise findings into real-life experiences
sample size/technique
(evaluation)
-
-used snowball sample - recruiting gamblers from other gamblers
-sample = not representative
-cognitive distortions of majority of gamblers = not explained