PS5: learning Flashcards

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1
Q

learning

A

acquisition of new behaviors

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2
Q

observational learning

A

result of watching and mimicking the actions of others

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3
Q

modeling

A

process of observing another person, then mimicking their behavior

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4
Q

mirror neurons

A

neuronal connections within the brain that inspire the mimicking of certain behaviors and emotions

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5
Q

vicarious emotions

A

emotions felt as result of another individuals’s experience, such as empathy

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6
Q

associative learning

A

occurs as a result of associating a behavior or stimulus with an additional environmental stimulus

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7
Q

classical conditioning

A

associative learning that transfers innate physiological reactions to a certain stimulus to create a response for a new, artificial stimulus

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8
Q

unconditioned stimulus

A

stimulus that naturally leads to an innate unconditioned response

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9
Q

neutral stimulus

A

does not lead to any particular response

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10
Q

conditioned stimulus

A

when a neutral stimulus leads to a conditioned response after learning

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11
Q

acquisition

A

successful conditioning of a newly conditioned response

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12
Q

generalization

A

extension of a conditioned stimulus to encompass similar things which will elicit the same response

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13
Q

discrimination

A

ability of a subject to distinguish between stimuli that are similar and respond only to the actual conditioned stimulus

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14
Q

extinction

A

loss of conditioned response if conditioned stimulus is not associated with unconditioned stimulus enough

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15
Q

spontaneous recovery

A

sudden conditioned response to the conditioned stimulus after a period of extinction

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16
Q

preparedness

A

when an organism learns a behavior similar to what it is naturally predisposed to

17
Q

instinctive drift

A

some behaviors are harder to teach and retain if they go against innate behaviors

18
Q

behavioral sequences

A

series of ordered actions that must be performed in a sequence

19
Q

operant conditioning

A

conditions voluntary behaviors

20
Q

reinforcers

A

always encourage or increase the frequency of a behavior

21
Q

punishers

A

always discourage or decrease the frequency of a behavior

22
Q

positive qualifier

A

indicates addition of a stimulus

23
Q

negative qualifier

A

indicates removal of a stimulus

24
Q

positive punishment

A

addition of an unpleasant stimulus to decrease the frequency of a behavior

25
Q

negative reinforcement

A

removal of an unpleasant stimulus to increase the frequency of a behavior

26
Q

escape learning

A

behaviors that seek to remove an already-present stimulus

27
Q

avoidance learning

A

behaviors that seek to prevent unfavorable consequences

28
Q

ratio-dependent schedule

A

frequency of reinforcement is dependent on how many times the behavior is performed

29
Q

interval-dependent schedule

A

reinforcement is based on length of time

30
Q

fixed-ratio

A

desired behavior will be reinforced after a set number of trials

31
Q

variable-ratio

A

desired behavior is reinforced after a varying number of performances

32
Q

fixed-interval

A

desired behavior will be reinforced after a set amount of time passes once the last behavior has been reinforced

33
Q

variable-interval

A

desired behavior is rewarded at different intervals between trials

34
Q

shaping

A

rewarding of increasingly specific behaviors

35
Q

primary reinforcers

A

rely on controlling a voluntary behavior

36
Q

secondary reinforcers

A

associated with the primary reinforcer through conditioning