Online Gambling Flashcards
1
Q
Public health model of harm: game, gambler, environment
A
- person-product interaction
- Gambler/person: individual factors that put you at risk for developing problem gambling (ex. Impulsivities, dopamine, genetics)
- Game/product: features of the game that act on the gambler (ex. Speed of play, near-misses, losses disguised as wins)
- Gambling environment: the legal status and online availability of gambling -> influences both game and gambler
2
Q
emergence of online gambling
A
- BC was first Canadian province to introduce online gambling in 2004
- PlayNow.com is the only legal, regulated site for BC residents
- Europe, Australia, etc. have hundreds of gambling websites
- People tend to think online gambling is the most harmful form
3
Q
online gambling: the concerns
A
- 24/7 accessibility
- Geographical distance (brings the casino to your living room)
- Mobile access via smartphones (on the bus…)
- Playing on credit card (‘the plastic trap’: people part with their money more readily compared to using cash)
- Unlike in a casino, where you have to use cash to play slot machines
- Cannot control alcohol / drug use (playing while intoxicated)
- Social isolation / reduced stigma
4
Q
is online gambling more addictive?
A
- Basic study: find a group of people who gamble online and a group who gamble ‘offline’ (i.e. don’t gamble online). Measure PGSIs.
- Online group show higher PGSI
- The problem: the online group tend to engage in more forms of gambling, incl. offline games
- In studies that control for number of different gambling forms, online engagement by itself is not reliably predictive of gambling problems
5
Q
“player tracking” potential
A
- Gambler behaviour is collected automatically and linked to one user – could we use this data science for player protection?
- The bwin studies: European data from 2005-2007, mostly sports betting
- Averaging data over a day of play
- Look at gambling frequency (e.g. days active), intensity (e.g. average bet size), variability (number of games) all linked to (likely) gambling problems
- LaPlante study:
- Looked at 46,339 online sports bettors
- Typical usage: short term increase with later adaptation/cessation
- 1-5% of users show endless escalating behaviours towards gambling problems
6
Q
how do we know which online gamblers have problems?
A
- Potential solution - host a clinical questionnaire (PGSI) on website
- Likely problems: low response rate, sample representativeness
- Other “Red flags” for likely problem gambling:
- Self-exclusion from the website
- Frequent deposits / withdrawals / changing account limits
- Analyzing email correspondence with website operator