Online Gambling Flashcards

1
Q

Public health model of harm: game, gambler, environment

A
  • person-product interaction
  • Gambler/person: individual factors that put you at risk for developing problem gambling (ex. Impulsivities, dopamine, genetics)
  • Game/product: features of the game that act on the gambler (ex. Speed of play, near-misses, losses disguised as wins)
  • Gambling environment: the legal status and online availability of gambling -> influences both game and gambler
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2
Q

emergence of online gambling

A
  • BC was first Canadian province to introduce online gambling in 2004
  • PlayNow.com is the only legal, regulated site for BC residents
  • Europe, Australia, etc. have hundreds of gambling websites
  • People tend to think online gambling is the most harmful form
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3
Q

online gambling: the concerns

A
  • 24/7 accessibility
  • Geographical distance (brings the casino to your living room)
    • Mobile access via smartphones (on the bus…)
  • Playing on credit card (‘the plastic trap’: people part with their money more readily compared to using cash)
    • Unlike in a casino, where you have to use cash to play slot machines
  • Cannot control alcohol / drug use (playing while intoxicated)
  • Social isolation / reduced stigma
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4
Q

is online gambling more addictive?

A
  • Basic study: find a group of people who gamble online and a group who gamble ‘offline’ (i.e. don’t gamble online). Measure PGSIs.
    • Online group show higher PGSI
  • The problem: the online group tend to engage in more forms of gambling, incl. offline games
  • In studies that control for number of different gambling forms, online engagement by itself is not reliably predictive of gambling problems
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5
Q

“player tracking” potential

A
  • Gambler behaviour is collected automatically and linked to one user – could we use this data science for player protection?
  • The bwin studies: European data from 2005-2007, mostly sports betting
    • Averaging data over a day of play
    • Look at gambling frequency (e.g. days active), intensity (e.g. average bet size), variability (number of games) all linked to (likely) gambling problems
  • LaPlante study:
    • Looked at 46,339 online sports bettors
    • Typical usage: short term increase with later adaptation/cessation
    • 1-5% of users show endless escalating behaviours towards gambling problems
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6
Q

how do we know which online gamblers have problems?

A
  • Potential solution - host a clinical questionnaire (PGSI) on website
    • Likely problems: low response rate, sample representativeness
  • Other “Red flags” for likely problem gambling:
    • Self-exclusion from the website
    • Frequent deposits / withdrawals / changing account limits
    • Analyzing email correspondence with website operator
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