Illusion of Control Flashcards
1
Q
Dice-throwing behaviour study
A
- In study of taxi drivers playing craps, it was discovered that they believe:
- A hard throw produces a large number, and a soft or easy throw a low number
- Different levels of concentration and effort lead to different numbers
2
Q
Illusion of Control
A
- One definition: “expectancy of a personal success probability inappropriately higher than the objective probability”
- Skill vs. Chance confusion: in a situation of chance/unpredictability, people behave as they would in a situation requiring skill
- Hypothesis: features of “skill situations introduced into chance situations cause individuals to feel inappropriately confident”
- An illusion of control can only happen if you truly have no way of controlling the outcome
3
Q
Irrelevant Choice Study 1
A
- Lottery based on football cards as tickets (cost = $1); participants either choose their card or get given a card (yoked design -> if participants often choose Suarez, participants in the second condition would often be given Suarez)
- Next day, asked how much you’d sell that card back for: if you chose it, ~$9, if you didn’t, ~$2
- She also offers to swap ticket for one in a different lottery with higher odds of winning -> much more likely to say no if they chose ticket
4
Q
Irrelevant choice study 2
A
- Participants predict the outcome of a dice roll to win $5, choose whether you throw or the experimenter does
- 76% choose to throw it themselves -> people like having choice event if it doesn’t change odds of winning
5
Q
Role of Instrumental Action (“Involvement”) in Gambling
A
- Craps: players place higher bets and bet more riskily on their own throws (compared to others’ throws)
- Roulette: higher bets when player vs. croupier throws ball
6
Q
Superstitions studies
A
- Regular slot machine gamblers tested twice: once with ritual/superstition permitted, once with ritual/superstition permitted
- On lucky charm day, they play for twice as long and spend twice as much
- Students performed better at Memory/card-matching game in presence of lucky charm
7
Q
Forms of illusory control
A
- Ex. Interpreting wins as evidence of skill, re-interpreting losses, using lucky charms, praying or superstitious rituals
- Primary (Active) vs. Secondary (Passive) Illusory Control:
- Primary: belief that direct intervention by the individual can modify the outcome (skills, lucky charms, rituals)
- Secondary: belief that they can predict or sense the outcome, but not actually change it
8
Q
Mechanisms at work in illusory control
A
- Skill / chance confusion: you estimate the probability as higher because you have inferred some skill in the game
- Preference for personal agency (actions or choices) – we prefer to do it ourselves, but may not change the probability
- Regret avoidance: we anticipate the feeling if we sold our ticket (or didn’t buy a ticket to begin with) and those numbers won (e.g. people do not like ‘tempting fate’)
9
Q
contingency judgment task: is there an increased illusion of control in gambling disorder?
A
- Contingency Judgment Task: participants have to pretend to be doctors and decide whether to give a drug to a patient
- After choice, told whether patient is healed (drug actually doesn’t do anything)
- 50 trials of this, then asked participant how effective they think the drug is -> Participants often overestimate the effectiveness of the drug, and participants with gambling disorder overestimate it even more
10
Q
illusion of control in skillful situations
A
- Gamblers may overestimate their level of skill
- Both problem and non-problem gamblers who prefer skill games have higher scores on Gambling Beliefs Questionnaire
- Non-problem gamblers are fairly good at estimating control in games of chance (unlike problem gamblers), but everyone is bad at estimating control in skill games