Gambling Addiction Flashcards
Neurophysiological basis of addiction
- If you continue to do something for a long period of time, neurophysiological changes in the brain occur
- Different areas of the brain activates during pleasurable activities
- Ex. alcohol floods the brain with NTs, but the more you do it, the less responsive your system is -> brain no longer responds in same way -> can constitute a disease process (b/c you need more and more of that thing to stimulate brain and get feeling of excitement)
- – Over time, brain can go back to normal state
Psychological factors contributing to addiction
- Early childhood experiences
- Trauma
- Mental health issues
- Affect regulation
- Impulsivity/sensation seeking
- Cognitive distortions (ex. Illusion of control, Attributional bias, Gambler’s fallacy)
Sociological factors
- Access to desirable alternatives
- Social norms (ie. modeling, culture)
- Exposure (accessibility/availability, habituation/social adaptation)
- Implications of punitive action
Research on access to desirable alternatives
- Bruce Alexander: looked at old experiment (rats in cage with cocaine/morphine, rats self-administered until they died -> perpetuated idea that addiction was chronic and inevitable); Bruce hypothesized it was because they had nothing else to do -> created experiment where he build rat park in cages, then put rats in, and rats didn’t self-administer -> reinforced sociological component of addiction
- Carl Hart: had people come into lab who were already users of cocaine/heroin -> gave them choice of injecting in the lab or getting a desirable alternative -> many chose desirable alternative over the substance
Biopsychosocial model of addictive processes
- Biological: genetics, neurophysiological reward system, changes in neurochemical action, development brain changes, learning
- Social: social norms, access to desirable alternatives, access to money
- Psychological: early childhood experiences, trauma, mental health conditions, impulsivity/sensation-seeking, affect regulations, cognitive distortions
- PLUS repeated exposure that produces a desirable subjective shift
Gambling in the DSM
- In DSM-IV, put with kleptomania, trichotillomania, pyromania, intermittent explosive disorder
- In DSM-5, under substance-related and addictive disorder -> conceptualized as addiction
Hallmarks of gambling disorder
- Needs to gamble with increasing amounts of money in order to achieve the desired excitement
- Is restless or irritable when attempting to cut down or stop gambling
- Has made repeated unsuccessful efforts to control, cut back, or stop gambling
- Is often preoccupied with gambling
- Often gambles when feeling distressed
- After losing money gambling, often returns another day to get even
- Lies to conceal the extent of involvement
- Has jeopardized or lost a significant relationship, job, or educational or career opportunity because of gambling
- Relies on others to provide money to relieve a desperate financial situation caused by gambling
Problem Gambling Severity Index
- used to measure severity of gambling problem
- includes questions, person ranks how often they occur from (0/never-3/almost always)
- ex. how often have you bet more than you could afford to lose? Borrowed money to gamble with? etc.
Casino employee identification of problematic behaviour
- Direct solicitation of advice
- Direct behaviour
- Indirect behaviour
- What level of responsibility should employees have?
- When to intervene?
- What to do?
- What to say?
Red flag behaviours
- Signs:
- anger/aggression
- Signs of distress
- Myths and distorted thinking
- Signs of excessive involvement
- More than one time point
- Better in conjunction with quantitative data
Definitions of addiction
- Comes from Latin “enslaved by” or “bound to”
- DSM-5 – Substance Use Disorders: a problematic pattern of using alcohol or another substance that results in impairment in daily life or noticeable distress
- Repeated failure to refrain from drug use despite prior resolutions to do so; decision-making, ambivalence (part of you wants to do it, part of you doesn’t), and conflict as central features
Delay discounting
- Drug users prefer immediate rewards -> steeper delay discounting
- Drug users discount money more steeply than controls, and discount drug of choice more steeply than money
- Robust findings across all studies of drugs of abuse (heroin, cocaine, alcohol, cigarettes)
Delay discounting: evidence of ecological validity
- Odum et al: heroin users who admitted using dirty needles discounted more steeply than those who did not
- Field et al: 13-hour abstinence from smoking significantly increased discounting rates
- Krishnan-Sarin et al: steeper discounting predicted relapse in adolescent smokers starting smoking cessation program
why do people use drugs?
- To feel good/euphoria:
- Positive reinforcement – response increased when a pleasant stimulus occurs (operant conditioning)
- To escape low mood or alleviate unpleasant withdrawal symptoms
- Negative reinforcement: response increases with an aversive stimulus is removed (also operant conditioning)
intra-cranial self-stimulation (ICSS)
- related to brain mechanisms of operant reinforcement
- researchers put electrode in rat brain that stimulated medial forebrain bundle (driven by dopamine to nucleus accumbens)
- Rat can control it by pressing lever, and would spend hours doing it -> no satiation point
- ISCC curves: drugs of abuse shift the ICSS curve to the left -> rat will work harder for lower level of stimulation -> more sensitive to reward
- – Antipsychotic medication that blocks dopamine receptors has opposite effect
how do drugs “hijack” brain reward system?
Drug-induced dopamine release is higher amplitude, more sustained, and robust to motivational state (as compared to dopamine release from natural rewards like food and sex) -> hits the same system, but much more potent
dopamine theory
- Main example of brain disease model of addiction
- States that drugs of abuse act directly or indirectly to increase dopamine levels in nucleus accumbens
- These effects are greater and markedly stronger than effects of the natural rewards (although natural rewards do work on the same system)
- Animals will self-administer drugs of abuse at the expense of natural rewards
- Drugs “hijack” brain reward system to create an addiction system
how to measure dopamine in humans
- Using PET (Positron Emission Tomography) -> relies on injecting a radioactive tracer
- Inject participant with [11C]raclopride (dopamine D2 receptor antagonist that is carbon labelled) -> will bind to D2 receptors in striatum
- PET scanner acts as camera to see how many dopamine receptors participant has in striatum
Dopamine and addiction (Volkov study)
- Saw that people with substance use disorders have lower levels of dopamine D2 receptors in the brain
- Consistent across many substance use disorders (cocaine, meth, heroin, alcoholism, etc.)
- Seen during early and long-term abstinence (so not withdrawal-related)
Dopamine receptors and activity in vmPFC - cocaine users study
Large group of cocaine users put in PET scan -> people with lower levels of dopamine receptors also had lower levels of metabolic activity in vmPFC -> could be linked to impaired decision-making
influence of Pavlovian/classical conditioning
- Robins et al.: In Vietnam, it was estimated that 20% of US military were using opioids, but post-war, an addiction epidemic never happened
- This is because Vietnam became a conditioned stimulus -> without the cues of its sights, smells, and sounds, there were less urges to take the drugs back in the USA
dopamine and pavlovian conditioning
- Think back to monkey/juice experiment
- “Hyper-learning” to exogenous drugs
- Someone who just starts smoking initially has no response to seeing cigarette packet, but eventually will release dopamine at sight of packet
- Dopamine won’t go away at the sight of cigarette though, because it’s designed to drive dopamine response -> double-hit of dopamine (contrasts with monkey, who stops showing dopamine to juice) -> perpetual increases of dopamine
possible factors that make gambling addictive
- Early big wins sensitize reinforcement learning
- “State splitting”: separate learning rules applied to gains and losses
- Under maximal uncertainty, cognitive distortions take hold (ie. Gambler’s fallacy)
fMRI of reward in addictions
Ventral striatum is underactive during reward anticipation (of money rewards) in groups with substance abuse disorders
reward deficiency vs. incentive salience
- Reward Deficiency (Volkow): people with developmentally under-active reward system are drawn to intense and risky activities such as drug-taking
- Incentive salience: cues associated with the drug acquire value, so users are hyper-sensitive to these cues
- These theories do not sit easily together, but:
- Reward deficiency is a theory of vulnerability, incentive salience is a theory of disorder
- Reward deficiency is domain general (all rewards), incentive salience is domain specific (drug cues)
low dopamine receptors: cause and effect?
- Drugs of abuse increase dopamine levels, and this may cause a drop in receptor levels as a compensation (“neuroadaptive changes”)
- Also possible that lowered dopamine is a risk factor for addictions - the reward deficiency hypothesis
toxic effects of chronic drug use
Evidence from:
- Post-mortem tissue (ie. Methamphetamine users -> prefrontal cortex)
- Animal models (ie. Cocaine administration -> prefrontal cortex)
- Longitudinal MRI scans (ie. Alcohol dependence -> whole brain)
evidence of vulnerability: individual differences in subjective effects
In health participants, lower D2 receptor binding is associated with a more pleasurable experience of Ritalin
evidence of vulnerability: impulsive rats
- Highly impulsive rats show differences in ventral striatum
- Put high impulsive and low impulsive rats on cocaine self-administration session -> high impulsive administer more cocaine (impulsivity predicts drug use)
evidence of vulnerability: “addictive personality” in prospective studies
- Measure people’s impulsivity through a personality questionnaire (Multidimensional Personality Questionnaire) at age 18
- 3 superfactors: “negative emotionality”, “positive emotionality”, “constraint” (opposite of reactivitiy)
- Reassessed at age 21:
- – 10% developed alcohol dependence, 9% developed cannabis dependence, 18% developed nicotine dependence, 6% became problem gamblers
- – Could we predict this based on their earlier results? -> People who go on to develop these problems have low levels of constraint and high levels of negative emotionality
Drug use =/= drug addiction
- Across all drugs, only a minority of users become addicted -> Important to understand why some ppl are vulnerable
- A ‘bio-psycho-social’ model - some vulnerability seems to be hard-wired / inherited - Early environment and social factors also play important roles