Alcohol and Gambling Flashcards

1
Q

link between alcohol and gambling

A
  • Nearly ¾ of pathological gamblers have lifetime alcohol use disorder
  • Problem gamblers with an alcohol use disorder display more gambling harms and worse treatment outcomes
  • Combining gambling with alcohol use is common in regular EGM gamblers and student samples
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2
Q

alcohol consumption rates

A
  • Alcohol is the most consumed drug world wide

- In Canada, 79% of people aged 15 years or older report drinking within the past 12 months

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3
Q

pharmacological and physiological effects

A
  • Increased GABA (inhibitory), decreased glutamate (excitatory)
  • Dopamine release
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4
Q

expectancy theory

A
  • Effects of alcohol depend on personal expectations, which are based on past experience with alcohol and observational influences (e.g. parents, adverts)
  • Ex. People may behave as they would expect to behave with alcohol even if they’ve unknowingly just drank alcohol-free beer
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5
Q

alcohol expectancy effects study

A
  • Participants given either a vodka cran (alcohol + expectancy), cranberry juice with vodka only on rim of glass (expectancy, but no alcohol), or water (no alcohol, no expectancy)
  • People generally can’t tell if they were in the high or low alcohol condition
  • This allows us to parse out what effects are due to alcohol vs. Expectancy
    • Negative expectancy: expecting a negative outcome
    • Positive expectancy: expecting a positive outcome
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6
Q

alcohol’s biphasic effects

A
  • For the first 30-60 mins after drinking, people experience euphoric effects (ex. Being more social, less inhibited, etc.)
  • Afterwards, dysphoric effects occur (ex. Sedative effects, feeling tired)
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7
Q

cognitive effects of alcohol

A
  • Dominant account: alcohol causes “prefrontal shutdown” (poor planning, inhibition, decision-making)
  • “Alcohol myopia”: narrows focus of attention and reduces processing of peripheral events
  • Via dopamine: increased reward sensitivity (and decreased loss sensitivity)
  • Alcohol may increase reliance on heuristics / distortion proneness (limited research)
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8
Q

problem gamblers and alcohol

A
  • 60 regular EGM players: 30 pathological, 30 non-pathological, randomized to alcohol or placebo, then play a real video poker game in lab
  • PG become more risky on EGM after alcohol
  • “Double-up”: when you win, you can take a 50-50 chance on doubling or losing your win –> good measure of risk-takin
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9
Q

bidirectional effects

A
  • 20 minutes of either slot machine play or watching Modern Family, followed by ‘ad libitum’ alcohol consumption (you decide how much to drink, up to a certain limit)
  • Gambling group consumed significantly more alcohol than the Modern-Family group
  • Shows that alcohol consumption can lead to risky gambling and vice versa
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10
Q

potential positive effect of alcohol on gambling

A

Based on alcohol myopia theory, if the game makes low chances of winning very salient, intoxicated participants may be less likely to gamble

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11
Q

implications for policy

A
  • Should we just ban alcohol from gambling venues?
  • Alternative: restrictions to the availability of alcohol in venues (no ‘comping’ of free drinks; insert distance between bar and EGMs; refuse to serve intoxicated customers…)
  • Public awareness of risks of alcohol when gambling at home (online gambling)
  • Clinically: problem gamblers may be more susceptible to risk-enhancing effects of alcohol, even when they do not have an alcohol use disorder
  • Monitoring (surveillance) on a regular basis the proportion of gamblers who drink while gambling
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