Alcohol and Gambling Flashcards
1
Q
link between alcohol and gambling
A
- Nearly ¾ of pathological gamblers have lifetime alcohol use disorder
- Problem gamblers with an alcohol use disorder display more gambling harms and worse treatment outcomes
- Combining gambling with alcohol use is common in regular EGM gamblers and student samples
2
Q
alcohol consumption rates
A
- Alcohol is the most consumed drug world wide
- In Canada, 79% of people aged 15 years or older report drinking within the past 12 months
3
Q
pharmacological and physiological effects
A
- Increased GABA (inhibitory), decreased glutamate (excitatory)
- Dopamine release
4
Q
expectancy theory
A
- Effects of alcohol depend on personal expectations, which are based on past experience with alcohol and observational influences (e.g. parents, adverts)
- Ex. People may behave as they would expect to behave with alcohol even if they’ve unknowingly just drank alcohol-free beer
5
Q
alcohol expectancy effects study
A
- Participants given either a vodka cran (alcohol + expectancy), cranberry juice with vodka only on rim of glass (expectancy, but no alcohol), or water (no alcohol, no expectancy)
- People generally can’t tell if they were in the high or low alcohol condition
- This allows us to parse out what effects are due to alcohol vs. Expectancy
- Negative expectancy: expecting a negative outcome
- Positive expectancy: expecting a positive outcome
6
Q
alcohol’s biphasic effects
A
- For the first 30-60 mins after drinking, people experience euphoric effects (ex. Being more social, less inhibited, etc.)
- Afterwards, dysphoric effects occur (ex. Sedative effects, feeling tired)
7
Q
cognitive effects of alcohol
A
- Dominant account: alcohol causes “prefrontal shutdown” (poor planning, inhibition, decision-making)
- “Alcohol myopia”: narrows focus of attention and reduces processing of peripheral events
- Via dopamine: increased reward sensitivity (and decreased loss sensitivity)
- Alcohol may increase reliance on heuristics / distortion proneness (limited research)
8
Q
problem gamblers and alcohol
A
- 60 regular EGM players: 30 pathological, 30 non-pathological, randomized to alcohol or placebo, then play a real video poker game in lab
- PG become more risky on EGM after alcohol
- “Double-up”: when you win, you can take a 50-50 chance on doubling or losing your win –> good measure of risk-takin
9
Q
bidirectional effects
A
- 20 minutes of either slot machine play or watching Modern Family, followed by ‘ad libitum’ alcohol consumption (you decide how much to drink, up to a certain limit)
- Gambling group consumed significantly more alcohol than the Modern-Family group
- Shows that alcohol consumption can lead to risky gambling and vice versa
10
Q
potential positive effect of alcohol on gambling
A
Based on alcohol myopia theory, if the game makes low chances of winning very salient, intoxicated participants may be less likely to gamble
11
Q
implications for policy
A
- Should we just ban alcohol from gambling venues?
- Alternative: restrictions to the availability of alcohol in venues (no ‘comping’ of free drinks; insert distance between bar and EGMs; refuse to serve intoxicated customers…)
- Public awareness of risks of alcohol when gambling at home (online gambling)
- Clinically: problem gamblers may be more susceptible to risk-enhancing effects of alcohol, even when they do not have an alcohol use disorder
- Monitoring (surveillance) on a regular basis the proportion of gamblers who drink while gambling