Gambling Policy Part 1 Flashcards
1
Q
Types of gambling in Canada
A
- various types
- casino-based games (table games and electronic gaming machines - EGMs), non-casino based games, lotteries, charity games like bingo, wagering, internet gambling
2
Q
Historical context of gambling in Canada
A
- used to be seen as criminal and a moral vice
- eventually small-scale gambling legalized for charitable purposes -> in 1969, became national/provincial (shift from prohibition to regulation)
- in 1980s, federal government ceded gambling authority to provinces -> provs used this authority to expand the availability and scope of gambling mainly to generate needed non-tax revenue
3
Q
Historical context of gambling in BC
A
- provincial government main influencer/proponent of expansion (and main recipient of revenue)
- municipal governments, charities, and private gambling operators also pushed for expansion at times
4
Q
How do we classify gamblers?
A
- Canadian Problem Gambling Index (CGPI):
- Non-gamblers (has not gambled in past 12 months): 27.5%
- Non-problem gamblers (score of 0 on CGPI): 61%
- Low-risk gamblers (score of 1-2): 8%
- Moderate-risk gambler (score of 3-7): 3%
- Problem gambler (score of 8 or more): 1%
5
Q
Why a report on gambling policy?
A
- governments influence harm and benefit of gambling (provide access to gambling and treatment for gambling addiction)
- harms of problem gambling are mainly private, creating a bias towards expansion to generate revenue
- over the past 30 years, gambling availability/revenue expanded substantially -> larger than revenue for alcohol and tobacco combined
- public health policy and regulation is the solution with the lowest risk of potential harm (compared to prohibition and unregulated expansion)
6
Q
social and economic impacts of gambling
A
- impact are usually economically positive and socially negative
- economic impacts: increased government revenue, public services, regulatory costs, various impacts on businesses (depending if they’re complimentary or competitive with gambling)
- social impacts: increased problem gambling and associated harms, crime, socio-economic inequality, negative attitudes towards gambling
7
Q
factors affecting impacts of gambling
A
- availability (the more accessible it is, the less people like it)
- type of gambling facilities, games, etc.
- whether revenue comes from community members or visitors
- policies and programs available to address gambling
- etc.
8
Q
Revenue
A
- although problem gamblers make up only 1% of the population, they generate 20-30% of total gambling revenue
- governments like to see gambling as a personal choice, as it leaves the issue of collective decision-making (policy) out of the picture and allows govs to expand gambling to increase non-tax revenue