Gambling Policy Part 1 Flashcards

1
Q

Types of gambling in Canada

A
  • various types
  • casino-based games (table games and electronic gaming machines - EGMs), non-casino based games, lotteries, charity games like bingo, wagering, internet gambling
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2
Q

Historical context of gambling in Canada

A
  • used to be seen as criminal and a moral vice
  • eventually small-scale gambling legalized for charitable purposes -> in 1969, became national/provincial (shift from prohibition to regulation)
  • in 1980s, federal government ceded gambling authority to provinces -> provs used this authority to expand the availability and scope of gambling mainly to generate needed non-tax revenue
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3
Q

Historical context of gambling in BC

A
  • provincial government main influencer/proponent of expansion (and main recipient of revenue)
  • municipal governments, charities, and private gambling operators also pushed for expansion at times
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4
Q

How do we classify gamblers?

A
  • Canadian Problem Gambling Index (CGPI):
  • Non-gamblers (has not gambled in past 12 months): 27.5%
  • Non-problem gamblers (score of 0 on CGPI): 61%
  • Low-risk gamblers (score of 1-2): 8%
  • Moderate-risk gambler (score of 3-7): 3%
  • Problem gambler (score of 8 or more): 1%
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5
Q

Why a report on gambling policy?

A
  • governments influence harm and benefit of gambling (provide access to gambling and treatment for gambling addiction)
  • harms of problem gambling are mainly private, creating a bias towards expansion to generate revenue
  • over the past 30 years, gambling availability/revenue expanded substantially -> larger than revenue for alcohol and tobacco combined
  • public health policy and regulation is the solution with the lowest risk of potential harm (compared to prohibition and unregulated expansion)
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6
Q

social and economic impacts of gambling

A
  • impact are usually economically positive and socially negative
  • economic impacts: increased government revenue, public services, regulatory costs, various impacts on businesses (depending if they’re complimentary or competitive with gambling)
  • social impacts: increased problem gambling and associated harms, crime, socio-economic inequality, negative attitudes towards gambling
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7
Q

factors affecting impacts of gambling

A
  • availability (the more accessible it is, the less people like it)
  • type of gambling facilities, games, etc.
  • whether revenue comes from community members or visitors
  • policies and programs available to address gambling
  • etc.
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8
Q

Revenue

A
  • although problem gamblers make up only 1% of the population, they generate 20-30% of total gambling revenue
  • governments like to see gambling as a personal choice, as it leaves the issue of collective decision-making (policy) out of the picture and allows govs to expand gambling to increase non-tax revenue
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