Module 3.4 THE DIGITAL SELF Flashcards

1
Q

The amount of time adolescents/teens spend online can have both a positive and a negative outcome. (Sandrock, 2014)

With this influx of the digital technology, a new version of the self is formed.

A

The digital self

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2
Q

The Philippines is the fastest-growing market of smartphones in the __ based on a report of a market research company.

A

ASEAN

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3
Q

About __ million smartphones were shipped to the country in the first quarter of 2016.

A

3.5

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4
Q

Currently about __% of all Filipinos are smartphone users and that is projected to increase in the next years

A

30

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5
Q

defined as those capabilities possessed by individuals who are living, learning and working in a digital society.

A

DIGITAL LITERACY

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6
Q

the lack of restraint one feels when communicating online in comparison to communicating in-person

A

ONLINE DISINHIBITION

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7
Q

2 categories of online disinhibition

A

Benign disinhibition
Toxic disinhibition

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8
Q

The disinhibition that indicates attempt to understand and explore oneself, to work through problems, and find new ways of being.

A

Benign Disinhibition

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9
Q

describes behavior that includes rude language,
threats, and visiting places of pornography, crime and violence on the internet, places the person might not go to in real life

A

Toxic Disinhibition

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10
Q

Bullying that takes places using electronic technology.

A

Cyberbullying

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11
Q

the use of Information and Communications Technology (ICT) to harass, control, manipulate or habitually disparage someone. It is the adult form of cyber bullying

A

Cyber Harassment

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12
Q

• Don’t post or send anything you would be embarrassed for certain others to see.
• Do be careful about over-sharing.
• Don’t hang out with the “wrong crowd” online.
• Do consider your emotional state before virtually posting or responding to anything.
• Do consider the reaction individuals are expecting from toxic disinhibition.
• Do search for yourself online

A

Managing Online Disinhibition

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13
Q

Refers to anything that describes a persona an
individual presents across all digital spaces that he/she is represented in.

A

Digital Identity (DI)

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14
Q

Express one’s identity to others and helps them make sense of it themselves.

A

Symbolic Markers

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15
Q

refers to the identity, soul or spirit separate
from physical body.

A

Internet disembodiment

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16
Q

lets a person associate a persistent ID for a single user with that user’s engagement data from one or more sessions initiated from one or more devices.

A

User ID

17
Q

a unique sequence of characters used to identify a user and allow access to a computer system, computer network, or online accou

A

Username

18
Q

When a person thinks that it is all just a game and believes that when he/she leaves online everything he/she did will all be gone. A make-believe dimension.

A

Dissociative Imagination

19
Q

A notion that it’s only in their heads or minds. When people don’t know what a virtual person looks or sounds like, people tend to assign traits to those individuals which is an imaginary interaction with the introjected character

A

Solipsistic Introjection

20
Q

A person can have no name or at least not
the real name. People don’t have to own their behavior by acknowledging it within the full of context of who “they” really are

A

Dissociative Anonymity

21
Q

The development of the person’s social aspects can be greatly influenced by technology due to an ____ amount of real life social encounters (Diaz, Evans and Gallagher, 2014)

A

insufficient

22
Q

Based on an analysis of teenagers’ online experience, studies showed that ‘others’ on the internet constitute a distinctive “looking glass” that produces a “digital self” that differs from the

A

self offline

23
Q

always leads to negative consequences. Even if
there are cases when social media negatively impacts users, it would be unfair if only technology would be blamed

A

Abuse of technology

24
Q

The set of guidelines, rules or limits that a
person creates to identify reasonable, safe and permissible ways for people to behave towards them and how they respond in case
someone breaks these rules or oversteps limit

A

Personal boundaries

25
Q

In many online environments people cannot see others. Nobody can judge the statements and images because of the cloak of ____. In the public mode, the post will be treated as open book.

A

invisibility

26
Q

is also a gauge to misrepresent oneself. A man may
present himself as a woman or vice versa.

A

Invisibility

27
Q

In virtual interactions, people cannot always be sure when/where someone is present. It gives courage to do things which cannot be done in ____ interactions

A

face-to-face

28
Q

Is made up of both personal identity and social identity.

A

Identity

29
Q

is usually based on group affiliation.

A

Social Identity

30
Q

In the modern era (enlightenment through 20th century), ___ is described as fixed, stable and unitary.

In post-modern (now), ___ is considered as fluid, multiple and socially constructed

A

Identity

31
Q

Researchers have found that problem in behaviors often characterize highly _____.

A

masculine adolescents

32
Q

hypothesis states that psychological and
behavioral differences between boys and girls become greater during early adolescence because of increased socialization pressure to conform to masculine and feminine gender roles (Santrock, 2014).

A

Gender intensification

33
Q

True or False

In the study entitled, Gender Stereotype in Facebook Profiles: Are Women More Female Online?, the result showed that users present
themselves in a less gender stereotypical way online, and that women do so more than males alter self-presentation on Facebook influenced personal well-being, but to a negative effect on well-being

A

True

34
Q

is explicitly portrayed in movies, TV shows, videos lyrics of popular music, MTV and internet sites.

A

Sex

35
Q

According to ____ (2009), adolescents, not unlike adults, like to watch television programs with sexual content.

A

Hannesy

36
Q

Another study by ___ in 2012 revealed that watching television sex can influence adolescents’ sexual attitude and behavior.

Researchers have shown that exposure to sexual content is elated to more permissive studies about premarital and recreational sex
(Hewstone, et al, 2015)

A

Ward

37
Q

Another form is ___, which refers to sending, receiving, or forwarding sexually explicit messages, photographs or images, primarily between mobile phones. It may also include the use of a computer or any digital device

A

sexting