Module 21: Operant Conditioning Flashcards

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1
Q

law of effect

A

the principle that behaviors followed by favorable consequences become more likely and that behaviors followed by unfavorable consequences become less likely

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2
Q

operant chamber (Skinner box)

A

a chamber containing a bar or key that an animal can manipulate to obtain a food or water reinforcer; attached devices record the animal’s rate of bar pressing

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3
Q

Who founded the operant chamber?

A

B.F. Skinner

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4
Q

reinforcement

A

any event that strengthens a preceding response

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5
Q

shaping

A

reinforcers gradually guide behavior toward closer and closer approximations of the desired behavior.

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6
Q

positive reinforcement

A

increases behaviors by presenting positive reinforcers, any stimulus that, when presented after a response, strengthens the response (addition)

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7
Q

negative reinforcement

A

increases behaviors by stopping or reducing negative stimuli, any stimulus that, when removed after a response,
strengthens the response (subtraction)

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8
Q

primary reinforcement

A

unlearned, innately reinforcing stimuli

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9
Q

conditioned(secondary) reinforcement

A

gains power through association with primary reinforcer

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10
Q

immediate reinforcement

A

occurs immediately after a behavior

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11
Q

delayed reinforcement

A

involves time delay between desired response and delivery of reward

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12
Q

reinforcement schedule

A

a pattern defines how often a desired response will be reinforced

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13
Q

continuous reinforcement schedule

A

reinforces the desired response every time it occurs

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14
Q

partial (intermittent) reinforcement

A

reinforces a response only part of the time; results in slower acquisition of a response but much greater resistance to extinction than does continuous reinforcement.

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15
Q

fixed-ratio reinforcement

A

Every so many: reinforcement after every nth behavior

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16
Q

variable-ratio reinforcement

A

After an unpredictable number: reinforcement after a random number of behaviors

17
Q

fixed-interval reinforcement

A

Every so often: reinforcement for behavior after a fixed time

18
Q

variable-interval reinforcement

A

Unpredictably often: reinforcement for behavior after a random amount of time

19
Q

punishment

A

administers an undesirable consequence or withdraws something desirable in an attempt to decrease the frequency of behavior

20
Q

positive punishment

A

presenting a negative consequence after an undesired behavior is exhibited, making the behavior less likely to happen in the future (addition)

21
Q

negative punishment

A

removing a desired stimulus after a particular undesired behavior is exhibited, making the behavior less likely to happen in the future. (subtraction)

22
Q

applications of operant conditioning

A

At school: Computer and adaptive learning software used in teaching and learning
In sports: Behavioral methods implemented in shaping behavior in athletic performance
At work: Rewards successfully used to increase productivity
In parenting: Basic rules of shaping used in parenting