MODULE 1.02 Space in training 1.2 HOW DO WE TRAIN? Flashcards
What are SSGS.
- SSG are defined as collective duels, carried out in a common
space and with simultaneous intervention.
- They are carried out in a smaller space, with modifications to
some rules (to be considered) and with fewer players.
What are the similarities in training in confined spaces?
Small-Sided Games
- Playing freely as a child on the streets of one’s own neighborhood
generated greater motor potential than traditional training.
SSG is an adaptation based on what groups of children
do on their neighborhood streets.
What important features are provided with this type of approach.
- One of the most important features of this type of approach is that
improvements in performance are achieved when training proposals
are specific to the sport in question.
- Players are stimulated by events they face in official games.
In SSG situations, all the physical, physiological, psychoemotional,
technical and tactical demands of soccer are met.
- These proposals are not only specific and effective but also greatly
motivate the players while they train, making it an important
variable for training processes.
What makes this most important in the formative stages
where the accumulation of experiences must be more specific?
Familiarity with real game situations added to the possibility of
training according to the game model or idea of each team
and constantly having to make decisions, allows training time
dedicated to playing to be optimized.
What are the 5 key advantages of their application?
- Demands related to the requirements of the game.
- Decision-making training (information and action intimately linked).
- Possibility to train in accordance with the game model or idea.
- Optimization of training time.
- A motivator for players.
Demands related to game requirements?
SSG give the advantage of generating specific stimuli where
players train and move in the same way as in a real game.
Decision-making training?
- In SSG training, players are in permanent interaction with changing situations,
in which context perception and decision making are permanent actions.
- The improvement generated by the use of real game situations
(2 versus 2, 4 versus 4) has been studied, and it was found that in
these situations, not only do decision-making variables and their
tactical-strategic component improve, but, more importantly, the
technical resources of the player also improve.
- This shows that traditional training methods based on isolating
an ability to improve it in situations of non-specificity do not generate
better results than training in a specific way.
Possibility to train in accordance with the game model or idea?
- As it is a team sport, the importance of tactics and strategy, and the
relationships that are generated between players, should not be
neglected.
- In the application of the SSG, the direction suggested
by the coach must be focused. It’s not only a matter of proposing
a 2 versus 2 situation and letting it play out, but each coach, within
the SSG, must guide the ideas of the game model.
- The intention should be to structure the exercises aimed at consolidating
a pattern of play and for the team’s efforts to be in line with this.
Optimization of training time?
- The vast majority of players unarguably want to train in-game situations.
There isn’t a single child who doesn’t eagerly await the end of class to play.
If there is one thing that SSG generate, it is the interest of the players in
participating in the mini-games.
- In traditional training, players are not often in contact with the ball,
making decisions, or interacting with the
team, etc., which generates a lack of motivation.
What are the limitations of SSGs?
- Limitations to knowing the internal (physiological) and external
(what the subject does) load on the players.
- Minimum number of players to carry out the session: the coach must
have the ability to adapt his training program to the number of players present.
- The demanded load is a dependent player: individually there is a lot of
variability in players when exposed to SSG, since uncertainty
generates different types of responses that are difficult to measure.
- The level of technical ability affects the players’ demand: SSG must be
adapted to the players’ level, from the dimensions of the field
to the proposed rules, as this determines the time the players
have contact with the ball and possession percentage. Technical variables
improve as the player uses the intended resources in the game.