MODULE 1.01B Train - Optimize 1.1 HOW DO WE TRAIN? Flashcards
What are Preferential simulator situations?
Preferential simulator situations oriented to positional game concepts.
These are game situations that are very close to reality, in which we want
to promote or prefer a certain tactical behavior.
What are the benefits of “Preferential Simulating Situations” (PSS).
By creating “Preferential Simulating Situations” (PSS), subjects are allowed
to play and feel the experience of the chosen game philosophy. The
constraints of the PSS must make autonomous, efficient and effective
behaviors emerge in favor of the nature of the player.
What is the flow?
- The flow of an exercise is the moment when the optimal relationship
(optimization) is found between the difficulty of the exercise and the
athlete’s perception of his or her ability to perform it.
In the design of the PSS for collective sports
training can be divided into what three stages?
Show:
in this case, exercises with a low level of complexity and specificity are introduced.
Practice:
in this case, exercises that integrate real playing conditions are introduced.
Issues of space, time, numerical relationships, regulations, etc. must
be taken into account here.
Transform:
In this case, the player tries to perfect the elements through
variation and exploration.
What is the relationship between optimization and creativity?
- Optimization is the result of the athletes’ practice of adapting to the environment
rather than the instructions of a coach.
- Creativity is an ability to take into account when optimizing performance, since
improvement is not generated by the mastery of a particular technique but by the
invention of new configurations of movement
What are the reasons to avoid one-touch football?
- If we reducing the degrees of freedom in, say, the coordination structure
(limiting the number of contacts with the ball by each player) will lead to
creative actions, from the point of view of the team system.
This constraint used this way would be acceptable,
- The same constraint with the intention of optimizing the speed in the
control-pass would be limiting and the intended objective can’t be achieved.
In other words, avoid limiting the players too much, enabling them to
perform actions other than those expected.
What is important in young footballers at Barca?
- This game is very simple “you pass, you dribble or you shoot”. Decision making
and developing quick intelligent decision making within young footballers
is very important to Barca.
Why do we limit touches in-game or training practices and does it really
help develop awareness, quick decision making and movement or is it
forcing decisions that are non-realistic to the game itself and thus limiting
the opportunity for coaches to guide a kids game intelligence and help
improve their natural decision’s in game-like scenarios?
Limiting touches leaves the child with fewer decisions and options,
“if you tell the child he has one-touch he can only make a pass, he cannot dribble,
he can rarely shoot, he can rarely impact movement by attracting opposition players.
What does freedom of touches achieve?
With the freedom of touches, we can identify the natural decision of the child
and guide his decisions,
Does he dribble, does he pass, does he shoot, why
should he do these things, where should he do these things, when should
he do these things”.
What are constraints?
- Constraints affect the system and lead it to adapt to them; they provoke the
the emergence of a motor action.
- Constraints can be specific to the player or the context. All of them interact
and cause a decrease in the degrees of freedom with respect to
what the players would have if they acted freely, and guide players to
adapt to them in one way or another.
How do constraints help the player adapt?
Different patterns of movement can be provoked by the manipulation
of constraints, which allow the system to discover new forms of
adaptation in the environment
Based on this adaptation to the context (and the context to the player),
the player self-organizes to try to be efficient.
The constraints on the organism may be of different types:
- Physical: characteristics of the organism.
- Informational: everything that the system is able to perceive.
What is a physical constraint?
The speed of a player to overcome an opponent and place
him/herself in goal situation is a physical constraint,
What is an informational constraint?
The ability to perceive the position of the closest opponents to
overcome and the lack of teammates with whom to interact,
is an informational component.
What is the definition of our training sessions?
The definition of our training sessions is determined by the
“specific continuous practice, executed with variability and continuity”