Media adolescents Flashcards

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1
Q

Info process preteens

A
  • Rapid changes in info processing capacity in hardware and software
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2
Q

Info processing link to media

A
  • preference for fast paced programmas
  • repetition gets boring
  • Longer time using media
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3
Q

Software

A

Memory strategies

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4
Q

Fucntional use of memory strategies

A
  1. Rehearsal
  2. Organization
  3. Elebortion
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5
Q

Functional use of memory strategies link to media

A
  • Stimulate childrends use of these strategies

- Advertisers makke use of repetition slogans

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6
Q

concrete logical thinking

A

Thinking is bases on a system of logic and operations

-> but can only apply logic and operations to concrete objects

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7
Q

Concrete logical thinking and MEDIA

A

Programs with more sophisticated plots

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8
Q

Collecting and media

A
  • Games with collecting as key focus

- Connecting games and tv shows to toys that can be collected

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9
Q

Reversibility and conservation and media

A

Transformation are understood, so not so magical anymore, but they can still be fun

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10
Q

Fantasy -> Reality distinction

A

Children in this period understand the difference between fantasy and reality
-> Interest in real- world phenomenon develops during this period

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11
Q

Reality distinction and media

A

Fantasy is still fun but preference for realistic and plausible themes.

Prefer realism in setting and characters-> interest in learning social lessons emerges

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12
Q

Understanding the perspective of others

A

Improved understanding of others perspectives

  • anticipate how others will react
  • Start to appreciate that their interests can differ from their friends
  • Start to look for psychological similarity
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13
Q

Understanding the other perspective and media

A
  • Preference for characters with whom they feel similar in a psychological sense
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14
Q

Emotional understanding and display

A

Beter able to regulate emotions; better able to enacte and understand emotional display rules.

Better understanding of own and others emotions.

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15
Q

emotional development and media

A

Children start to recognize criticize and dislike poor acting

  • They start to identify with older actors
  • They like actors who show emotions that are relevant to their own lives.
  • Wishful identification
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16
Q

Social antenna develops

A
  • Peer interactions become more important

- Strong sense of commitment and loyalty to peer group norms

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17
Q

Social antenna and media

A

Aware go how to behave and how to avoid being ridiculed

-> aversion to childish media especially in a group context

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18
Q

Gender differences

A

By the end of preadolescence slight decline in gender rigidity

Media-> gender matters: like programs that appeal to gender role identity

19
Q

Uses and gratifications theory

A

Needs-> gratification sought-> use of media-> needs satisfied

Depend on different factors, including development

20
Q

Physical development

A

Changes in appearance
Intrest in sex
Impact on mood

21
Q

Physical development and media preferences

A
  • need for info
22
Q

Formal operational thinking

A

Logival, abstract hypothetical problem solving, intrest in future

Only complete in place at the end of adolescence

They will switch between concrete and formal operational thinking

23
Q

Advantages formal operational thinking

A

Abstract thinking
scientific thinking
future thinking
Metacognition

24
Q

Disadvantages and formal operational thinking

A

Nothin goes without saying
question everything
Critical
Adolescent egocentrism imaginary audience

25
Q

Moderate discrepancy hypothesis and increased cognitive abilities

A
  • More complexity in story lines
  • More complex characters
  • topics that deal with wide world problems
26
Q

Why do adolescents get bored

A

Changes in dopamine + increased cognitive capacities = boredom

27
Q

Sensation seeking

A

To seek out novel, varied, and highly stimulating experiences and the willingness to rake risks to attain them.

Focus on immediate rewards

28
Q

Sensations seeking and dopamine and Media

A

Need for excitement and risk taking

29
Q

Social emotional domain adolescents

A

Autonomy
Identity
Intimacy

30
Q

Two big factors in socio emotional development

A

Self presentation and self disclosure

31
Q

Selfpresentation

A

How to present themselves to others

32
Q

Selfdisclosure

A

How much are you going to present yourself to others?

33
Q

Affordances media

A
Synchronicity 
Identifiability 
Cue manageability 
Accessibility 
Scalalibility 
Replicability 
Retrieveability
34
Q

Asynchronicity

A

Communicate when it suits them

35
Q

Autonomy and media

A

Social media provide control over communication
Media allows individuals to be producers of contents
Media provide info about how to solve problemen

36
Q

Identity and media

A

Need for identity relevant information
Need for rolemodels
Need for identity experiments

37
Q

Identity exploration

A

Media provide relevant identity information

- Media provide role models

38
Q

Asynchronicity

A

Communiceren wanneer het jou uitkomt

39
Q

Identifibility

A

Beslissen in welke mate inhoud anoniem of persoonlijk is.

40
Q

Cue manageability

A

Geluid of camera aan of uit kunnen zetten tijdens contact

41
Q

Accessibility

A

Gemakkelijke informatie opzoeken en contact opnemen met anderen personen

42
Q

Scalability

A

Kies de grootte en aard van je publiek

43
Q

Replicabilty

A

Kopieer of deel bestaande online inhoud

44
Q

Retrieveability

A

Inhoud opslaan en later terug halen.