LPI Topic 4 Flashcards

1
Q

Classical Conditioning (Definition)

A

A learning process where a neutral stimulus becomes associated with an unconditioned stimulus to produce a conditioned response.

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2
Q

Key Components of Classical Conditioning

A
  • Unconditioned Stimulus (US): A stimulus that naturally triggers a response (e.g., food).
  • Unconditioned Response (UR): An automatic response to the US (e.g., salivation to food).
  • Conditioned Stimulus (CS): A previously neutral stimulus that, after association, triggers a response (e.g., a buzzer).
  • Conditioned Response (CR): The learned response to the CS (e.g., salivation to the buzzer).
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3
Q

Pavlov’s Dog Experiment

A

Pavlov demonstrated classical conditioning by pairing a bell (CS) with food (US) to produce salivation (CR).

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4
Q

Acquisition

A

The process of learning the association between the CS and US.

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5
Q

Extinction

A

When the CS is repeatedly presented without the US, the conditioned response fades.

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6
Q

Spontaneous Recovery

A

The sudden reappearance of a conditioned response after a period of extinction.

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7
Q

Stimulus Generalisation

A

When a conditioned response occurs to stimuli similar to the original conditioned stimulus.

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8
Q

Stimulus Discrimination

A

The ability to distinguish between similar stimuli and respond only to the specific CS.

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9
Q

Operant Conditioning

A

A learning process where behaviour is shaped by its consequences (rewards or punishments).

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10
Q

B.F. Skinner

A

Developed operant conditioning and used the Skinner Box to demonstrate how behaviour is reinforced.

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11
Q

Thorndike’s Law of Effect

A
  • Actions followed by positive outcomes are repeated.
  • Actions followed by negative outcomes are avoided.
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12
Q

Reinforcement

A
  • Positive Reinforcement: Adding something pleasant to increase behaviour (e.g., giving a treat for good behaviour).
  • Negative Reinforcement: Removing something unpleasant to increase behaviour (e.g., removing loud noise when pressing a button).
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13
Q

Punishment

A
  • Positive Punishment: Adding something unpleasant to decrease behaviour (e.g., shouting at a child).
  • Negative Punishment: Taking away something pleasant to decrease behaviour (e.g., removing screen time).
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14
Q

Shaping

A

Reinforcing small steps towards a desired behaviour (e.g., teaching a dog to press a lever).

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15
Q

Continuous Reinforcement

A
  • Every desired behaviour is reinforced.
  • Learning occurs quickly, but extinction happens fast when reinforcement stops.
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16
Q

Partial Reinforcement

A

Not every response is reinforced, making the behaviour more resistant to extinction.

17
Q

Fixed Ratio Schedule

A

Reinforcement after a set number of responses (e.g., earning a reward for every 5 tasks completed).

18
Q

Variable Ratio Schedule

A
  • Reinforcement after a random number of responses (e.g., slot machines).
  • Most resistant to extinction.
19
Q

Fixed Interval Schedule

A

Reinforcement after a set time period (e.g., a worker gets paid every two weeks).

20
Q

Variable Interval Schedule

A

Reinforcement at random time intervals (e.g., fishing – a catch could come at any time).

21
Q

Goal-Directed Behaviour

A
  • Under conscious control.
  • The behaviour is performed to achieve a specific outcome.
  • Example: Studying to pass an exam.
22
Q

Habitual Behaviour

A
  • Automatic behaviour that is not under conscious control.
  • The behaviour continues regardless of the outcome.
  • Example: Biting nails when nervous.
23
Q

How to Test for Habitual Behaviour

A
  • Outcome Devaluation Test: If the reward is made less valuable but the behaviour continues, it is likely habitual.
  • Response-Outcome Test: If the behaviour continues even when the outcome is removed, it is likely habitual.
24
Q

Pavlov (1849–1936)

A

Classical Conditioning: Learning through association (dog experiment).

25
Q

John B. Watson (1878–1958)

A
  • Behaviourism: Psychology should focus on observable behaviour.
  • Little Albert Experiment: Conditioned fear in a baby by pairing a white rat with a loud noise.
26
Q

Edward Thorndike (1874–1949)

A
  • Law of Effect: Behaviours followed by rewards are repeated; those followed by discomfort are avoided.
  • Puzzle Box Experiment: Showed that cats learned to escape by trial and error.