LESSON 13 - emerging developments in sport management Flashcards

1
Q

list “new realities” :

A
  • artificial inteligence
  • virtual/augmented reality
  • streaming
  • esports
  • fantasy sports
  • sport betting
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2
Q

what is artificial intelligence ?

A

the concept has progressed from the development of a conceptual test to assess whether machines exhibited human intelligence (the Turing test) to the development of algorithms trained to find patterns in text and images

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3
Q

what is VR (virtual reality) ?

A

is the computer technology capability built to imitate an environment or create three-dimensional imaging with artificial sensory stimulation

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4
Q

what is AR (augmented reality) ?

A

is the computer technology capability built to superimpose digital images or data on the pre-existing environment

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5
Q

what is streaming ?

A

is a way to make content available to the public for viewing, usually love or while capturing the footage

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6
Q

TRUE OR FALSE

with Internet access, sport fans can tune into their favourite games at their convenience using a variety of platforms ?

A

TRUE

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7
Q

TRUE OR FALSE

many sports streaming platforms offer real-time updates and alerts for upcoming games and feature a wise range of sports so fans can tune whenever and from wherever using online websites and apps ?

A

TRUE

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8
Q

TRUE OR FALSE

some sites and apps even feature chatrooms to keep fans socially engages in the action of their favourite games

A

TRUE

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9
Q

what are esports ?

A

organized video gaming competitions between individual players or teams

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10
Q

what is sport commonly defined as :

A

an activity which involves :
- physical exertion
- skill
- organized competition b/w individuals or teams
- codified rules or regulations

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11
Q

what are some benefits associated with esports participation :

A
  • cognitive focus
  • social engagement
    -physical activity and fitness
  • therapy
  • relaxation
  • career preparation
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12
Q

FILL IN THE BLANK

in ______, a total of ___________ tuned in to watch th league of legends world finals

A

2016 - 43 million

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13
Q

what are the six revenue streams of the esports market :

A
  • sponsorship revenue
  • media rights revenue
  • game publisher fees
  • merchandise and ticket revenue
  • digital revenue
  • streaming revenue
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14
Q

what are fantasy sports :

A

type of online gameplay that allows users to assemble a hypothetical or imaginary team composed of real-life sports players and play against other used for a chosen amount of time, whether a single day or for the entire season

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15
Q

what does TFS stand for ?

A

traditional fantasy sport

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16
Q

what does DFS stand for ?

A

daily fantasy sport

17
Q

in TFS how long do games cover ?

A

games cover an entire season

18
Q

TRUE OR FALSE

in DFS, users do not need to wait until the real-life season ends to complete their games. rather, the game can be completed within the course of one day

A

TRUE

19
Q

how many tiers to fantasy sport business are there ?

A

3

20
Q

describe tier 1 of the fantasy sport business :

A
  • game developers and publisher
  • players
  • team and franchise owners
  • leagues
  • tournament and league organizers
21
Q

describe tier 2 of the fantasy sport business :

A
  • event managers and promoters
  • marketers
  • broadcaster
  • educational institutions
22
Q

describe tier 3 of the fantasy sport business :

A
  • coaches and managers
  • international fans
  • U.S. fans
  • children and parents
  • gamblers
23
Q

what are the different forms of sport betting :

A
  • exchange of money (casino, poker machine play)
  • betting on future events (football matches, raves, video games)
  • lotteries (national lottery)