LESSON 13 - emerging developments in sport management Flashcards
list “new realities” :
- artificial inteligence
- virtual/augmented reality
- streaming
- esports
- fantasy sports
- sport betting
what is artificial intelligence ?
the concept has progressed from the development of a conceptual test to assess whether machines exhibited human intelligence (the Turing test) to the development of algorithms trained to find patterns in text and images
what is VR (virtual reality) ?
is the computer technology capability built to imitate an environment or create three-dimensional imaging with artificial sensory stimulation
what is AR (augmented reality) ?
is the computer technology capability built to superimpose digital images or data on the pre-existing environment
what is streaming ?
is a way to make content available to the public for viewing, usually love or while capturing the footage
TRUE OR FALSE
with Internet access, sport fans can tune into their favourite games at their convenience using a variety of platforms ?
TRUE
TRUE OR FALSE
many sports streaming platforms offer real-time updates and alerts for upcoming games and feature a wise range of sports so fans can tune whenever and from wherever using online websites and apps ?
TRUE
TRUE OR FALSE
some sites and apps even feature chatrooms to keep fans socially engages in the action of their favourite games
TRUE
what are esports ?
organized video gaming competitions between individual players or teams
what is sport commonly defined as :
an activity which involves :
- physical exertion
- skill
- organized competition b/w individuals or teams
- codified rules or regulations
what are some benefits associated with esports participation :
- cognitive focus
- social engagement
-physical activity and fitness - therapy
- relaxation
- career preparation
FILL IN THE BLANK
in ______, a total of ___________ tuned in to watch th league of legends world finals
2016 - 43 million
what are the six revenue streams of the esports market :
- sponsorship revenue
- media rights revenue
- game publisher fees
- merchandise and ticket revenue
- digital revenue
- streaming revenue
what are fantasy sports :
type of online gameplay that allows users to assemble a hypothetical or imaginary team composed of real-life sports players and play against other used for a chosen amount of time, whether a single day or for the entire season
what does TFS stand for ?
traditional fantasy sport