Lecture 5 - game theory, experimental economics, neuroeconomics Flashcards
game theory
- how one can analyze (social) decision making situations
- offers models and predictions for investigating social interaction
- used to understand and explain situations where decision makers’ choices are independent (e.g. guessing contest, negotiations..)
- uses language of mathematics
- introduced by Neumann and Morgenstern in 1944
social neuroeconomics
-in search for neural correlates of (social) behavior
basic ingredients in game theory
- the (number of) players
- the rules of the game
- the payoff functions: linking strategies (choices) with payoffs
- > example: 20$ when closest to 1/2 average of all guessed numbers , o$ otherwise
- > energy/time saved when free-riding on others’ solutions, satisfaction when finding solution without help
-> payoff depends on own and others’ strategies!
Nash equilibrium
- a situation where no one has a unilateral incentive (Anreiz) to change strategy
- each player is assumed to know the equilibrium strategies of the other players
what number should one guess?
- game theoretical analysis
- Nash equilibrium
-iterated (wiederholen) elimination of weakly dominated strategies
-> what numbers should one never guess?
-> choose 0 -> Nash equilibrium -> everyone has ‘closest’ number to 0 -> winner is drawn by chance
-
common knowledge of rationality and actual behavior
- common knowledge of rationality:
- assuming everybody is rational and everybody knows that everybody is rational
- > this is not an easy task
actual behavior - guessing game lecture
-numbers chosen go closer to 0 with the second round
level - k thinking model
-model of boundedly rational behavior
- player forms expectation of what others will do
- trying to be ‘one step ahead of them’
- > using theory of mind
example: 1/2 guessing game
- form expectations of average of others
- choose 1/2 of this average
guessing game and theory of mind
- exploring the role of mentalizing in (boundedly) rational strategic thinking
- understanding motives, strategies of the other
level 0 player
-chooses randomly
level 1 /2 player
?
Level k-thinking - neural representation
low vs high level reasoners
- Low level: rostral anterior cingulate cortex (rACC)
- > self -referential thinking
- High-level: medial prefrontal cortex (mPFC), ventral mPFC
- > theory of mind, mentalizing
theory of mind
- ability to attribute mental states (beliefs, intents, desires, emotions, knowledge, etc.) to oneself, and to others
- understand that others have beliefs, desires, intentions, and perspectives that are different from one’s own
ultimatum game
- one player proposes, one responds
- one can make a fair or unfair offer
- the other can accept or reject
- both earnings depend on fair/unfair and accept/reject
- > payoffs is not necessarily money
- > in economics important concept of utility
- utility -> hedonic value/pleasure from consumption
- an additional $ may not give the same extra utility to everyone
- not good to actually check fair mindedness
- > dictator game says more about that
brain areas for fairness and greed
-left and right dorsolateral PFC