Lecture 5 - game theory, experimental economics, neuroeconomics Flashcards

1
Q

game theory

A
  • how one can analyze (social) decision making situations
  • offers models and predictions for investigating social interaction
  • used to understand and explain situations where decision makers’ choices are independent (e.g. guessing contest, negotiations..)
  • uses language of mathematics
  • introduced by Neumann and Morgenstern in 1944
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2
Q

social neuroeconomics

A

-in search for neural correlates of (social) behavior

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3
Q

basic ingredients in game theory

A
  • the (number of) players
  • the rules of the game
  • the payoff functions: linking strategies (choices) with payoffs
  • > example: 20$ when closest to 1/2 average of all guessed numbers , o$ otherwise
  • > energy/time saved when free-riding on others’ solutions, satisfaction when finding solution without help

-> payoff depends on own and others’ strategies!

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4
Q

Nash equilibrium

A
  • a situation where no one has a unilateral incentive (Anreiz) to change strategy
  • each player is assumed to know the equilibrium strategies of the other players
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5
Q

what number should one guess?

  • game theoretical analysis
  • Nash equilibrium
A

-iterated (wiederholen) elimination of weakly dominated strategies
-> what numbers should one never guess?
-> choose 0 -> Nash equilibrium -> everyone has ‘closest’ number to 0 -> winner is drawn by chance
-

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6
Q

common knowledge of rationality and actual behavior

A
  • common knowledge of rationality:
  • assuming everybody is rational and everybody knows that everybody is rational
  • > this is not an easy task
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7
Q

actual behavior - guessing game lecture

A

-numbers chosen go closer to 0 with the second round

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8
Q

level - k thinking model

-model of boundedly rational behavior

A
  • player forms expectation of what others will do
  • trying to be ‘one step ahead of them’
  • > using theory of mind

example: 1/2 guessing game
- form expectations of average of others
- choose 1/2 of this average

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9
Q

guessing game and theory of mind

A
  • exploring the role of mentalizing in (boundedly) rational strategic thinking
  • understanding motives, strategies of the other
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10
Q

level 0 player

A

-chooses randomly

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11
Q

level 1 /2 player

A

?

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12
Q

Level k-thinking - neural representation

low vs high level reasoners

A
  • Low level: rostral anterior cingulate cortex (rACC)
  • > self -referential thinking
  • High-level: medial prefrontal cortex (mPFC), ventral mPFC
  • > theory of mind, mentalizing
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13
Q

theory of mind

A
  • ability to attribute mental states (beliefs, intents, desires, emotions, knowledge, etc.) to oneself, and to others
  • understand that others have beliefs, desires, intentions, and perspectives that are different from one’s own
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14
Q

ultimatum game

A
  • one player proposes, one responds
  • one can make a fair or unfair offer
  • the other can accept or reject
  • both earnings depend on fair/unfair and accept/reject
  • > payoffs is not necessarily money
  • > in economics important concept of utility
  • utility -> hedonic value/pleasure from consumption
  • an additional $ may not give the same extra utility to everyone
  • not good to actually check fair mindedness
  • > dictator game says more about that
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15
Q

brain areas for fairness and greed

A

-left and right dorsolateral PFC

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16
Q

disruption of rDLPFC ….

A
  • decreases rejection rates of unfair offers
  • does not influence fairness judgment
  • no significant difference when playing against computer