Lecture 3 - Creativity and innovation Flashcards
problem solving
- purposeful
- exists only when someone lacks relevant knowledge to produce immediate solution
- well-defined vs ill-defined problems
- knowledge-rich vs knowledge-lean problems
what is creativity?
- the ability to produce work that is both novel and context appropriate
- original and effective
creativity requires (4)
1) skills -> developed abilities to think creatively
2) Dispositions (Attitudes) -> believing that it is important to be creative and then trying to be creative
3) Translations into Action
4) Overcoming (partial) misconceptions
(relaxation rooms, brainstorm techniques, it comes in a group etc)
Steinberg’s investment theory of creativity
- creativity is a decision
- creative thinkers are willing to defy (trotzen) the crowd
- they are willing to buy low and sell high in the world of ideas
- external and internal pressures make it difficult t o decide for creativity
What helps creativity?
- willingness to grow
- willingness to take risks
- perseverance in face of resilience, obstacles (hinderniss), grit
- self-efficacy (Selbstvertrauen)
- ability to associate (use creative techniques)
- willingness to defer judgment (yes, and.. vs yes, but..) ??
- distance
- social and political skills
- motivation to create (epistemic, prosocial)
- openness to experience, networking skills, boundary spanner
- mental flexibility, low need for structure
Not helping creativity
- acute time pressure
- old habits
- fear of unknown
- uncertainty avoidance
- short-term orientation, focus on result
- big ego
What is included in a task environment
- time and resources
- autonomy
- risk taking is supported
- challenging and interesting work
- job demands creativity
- shared mental models, team work (teams poor at selecting ideas)
- collaboration, especially early in project
- team flexibility
what is included in the social environment?
- mission clarity -> goals to be creative
- exchange/debate is encouraged, task conflict, to relationship conflict
- top management support
- recognition for creativity
- internal and external sources well integrated , external communication
- positive interpersonal and supervisor relations
- positive interpersonal and supervisor relations
- prosocial motivation, trust, safety, humor
Physical environment
- colors (calm, but energizing: green, blue)
- plants
- windows and a view (on nature)
- lighting (natural)
- air (temperature), sound, smell
- balance privacy and interaction
-> physical environment is less important than task/social environment
The creative process
- preparation
- incubation
- illumination
- verification
- Gestalt approach
Past experience
- duncker: candle problem, functional fixedness
- luchins: water-jar problem, Einstellung, mental set
techniques for divergence
- randomness
- analogy
- distance, incubation
- guided fantasy
- enhance the purge
negative brainstorming
- make problem statement
- invert problem statement
- start negative brainstorm
- invert solutions
design thinking
?