Lecture 2 Learning Memory Representation Flashcards

1
Q

Perception

A

Taking in information from the environment in to your cognitive system.

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2
Q

Action

A

Cognitive system sending instructions to perform actions to the environment.

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3
Q

Disembodied Software

A

Works much in the same way our cognitive system functions, perceiving your actions on the specific software and perform actions based on your input and its programming.

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4
Q

Distributed Cognition

A

Having cognitive systems working with a variety of people and technologies all interacting with each other. (giving each other perceptions and actions)

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5
Q

Cognition

A

is the manipulation of representations.

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6
Q

Memory

A

Is where representations are stored.
Animal brain, long-term and short-term memory.
Software, databases and symbols
Distributed System. Paper, brain, disk, environment manipulation.

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7
Q

Sensory Memory

A

is like a scratch pad (for vision), or a bit of recording tape (for hearing), that can be overwritten with new things. It is re-written every few
seconds by new perceptions.

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8
Q

Short Term Memory

A

is a temporary store. Some things from it end up becoming long term memories.

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9
Q

Long term Memory

A

Probably stored here forever, though we might

have trouble with retrieval.

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10
Q

Episodic Memory

A

A memory you have personally experienced like where you parked your car.

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11
Q

Semantic Memory

A

A memory of basic facts.

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12
Q

procedural memory

A

being able to remember to perform basic tasks (teeing shoes)

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13
Q

working memory

A

The amount of information you can remember at one given time.

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14
Q

The hippocampus (memory)

A

Appears to be important for transforming short term into long term memories.

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15
Q

cerebellum, the basal ganglia, and the motor

cortex. (memory)

A

Procedural memory

appears to happen in the

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16
Q

Learning

A

Is changing memory with the purpose of preparing a system for better action in the future.

17
Q

Learning: Habituation

A

Diminution of a behavioral response with repeated stimulation. E.g the first time you hear loud noise (desensitization)

18
Q

Learning; Sensitization

A

When behavioral response is amplified by repeated exposure to a stimulus. E.g getting excited from getting a text.

19
Q

Learning: Classical Conditioning

A

Learning to associate two previously unrelated stimuli. Typically, this means that you learn to behave similarly to stimulus B as you do to stimulus A. E.g dog recognizing a leash being picked up for a walk.

20
Q

Positive reinforcement (strongest)

A

Someone smiles at you when you hold the door for him or her.

21
Q

Negative reinforcement

A

A baby screams until you give them candy. Then she stops. (Adult learning NR, baby learning PR)

22
Q

Positive punishment

A

You get burned by touching the hood of a car in the sun.

23
Q

Negative punishments

A

Your parents cut off your allowance because you lied.

24
Q

Practice

A

involves doing something over and over and learning how to do it better. It uses reinforcement and punishment to hone the skill.

25
Q

Play

A

is theorized to be a form of practice for future events.

26
Q

Learning; Imprinting

A

A time-sensitive learning in an animal that is insensitive to behavioral outcomes. E.g goose following mother swim

27
Q

Learning; Observational Learning

A

Learning that happens by observing another individual do something. E.g learning how to do something on YouTube.

28
Q

Learning; Testimony

A

When someone tells you something.

29
Q

Learning; Mentorship

A

We learn from others, and can teach each other.

30
Q

genetic learning

A

when environments change very slowly.

31
Q

Cultural learning

A

When environments change relatively quickly

32
Q

Content bias

A

Imitate the best idea

33
Q

Prestige bias

A

Imitate the most successful

34
Q

Conformist bias

A

Imitate the most common ways of doing things

35
Q

Individual learning

A

figuring out for yourself, perhaps influenced by the

Baldwin effect