Lecture 03 Visual Perception Flashcards

1
Q

Perception

A
  • Picking up sensory information from external environment
  • Process into perceptual experience
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2
Q

Human Eye

A
  • Photoreceptors
  • Ganglion cells
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3
Q

Photoreceptors

A
  • Rods
  • Cones
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4
Q

Rod Cells

A
  • Monochromatic
  • Sensitive
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5
Q

Cone Cells

A
  • Colors
  • Sharpness
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6
Q

What are the differences between rod and cone cells

A
  • Distribution
  • Connection
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7
Q

Ganglion Cells

A

Rod convergence: light sensitivity, less acuity

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8
Q

Neural Processing

A

Found early stage in the eyes
- Lateral inhibition
- Edge enhancement

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9
Q

Lateral Inhibition

A

Stimulation of a cell inhibit the activity of neighboring cells

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10
Q

Edge Enhancement

A

Chevreul illusion or staircase illusion

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11
Q

Visual Pathway

A
  1. Retina
  2. Pre-optic tracts: separated left and right eyes
  3. Optic chiasma
  4. Post-optic tracts: combined left and right eyes
  5. Lateral geniculate nuclei (LGN)
  6. Visual cortex
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12
Q

Retinotopic Mapping

A

RETINAL cells correspond to points of
surface of the visual cortex

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13
Q

Receptive field

A

Visual space that correspond to retinal region
- at Fovea

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14
Q

3 Specialized Neurons

A
  • Dot detectors
  • Edge detectors
  • Movement detectors
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15
Q

Parallel Processing

A

Different steps are processed simultaneously
- MT: speed and movement
- V4: share and color

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16
Q

V1 & V2

A

Early stage processing
- Color
- Form

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17
Q

V3

A

Form and shapes but not color

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18
Q

V4

A

Color and line orientation

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19
Q

V5

A

Visual motion

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20
Q

Medial temporal cortex (MT)

A

Speed and movement

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21
Q

Two Visual Pathways

A
  • Ventral
  • Dorsal
22
Q

Ventral Stream

A

Occipital-Parietal: What
- Object identification
- Visual agnosia

23
Q

Dorsal Stream

A

Occipital-Temporal: Where
- Object location
- Visually guided action
- Optic ataxia

24
Q

Visual Agnosia

A

Inability to recognize object
- No difficulty in object orientation or reaching

25
Optic Ataxia
Difficulty in reaching - No object identification
26
Visual Illusions
Vision-for-action (how pathway) should not be affected by visual illusions
27
Ebbinghaus illusion
- Verbal judgement → stronger illusion effect - Grasping → weaker illusion effect
28
3D object sensitivity
Ventral pathways damage doesn't affect
29
The Holistic Processing of Faces Brain Part
TMS on parietal cortex (dorsal) disrupts
30
Color Vision
- Hue – colors - Saturation – vividness (amount of white) - Brightness (value) – intensity of light-to-drak
31
Color Vision Functions
- Recognize - Categorize objects E.g., under- or overripe fruits
32
Trichromatic Theory
- Three types of cone receptors 1) Short-wavelength (blue) 2) Medium-wavelength (yellow- green) 3) Long-wave length (orange-red) - Perceived color is determined by relative stimulation levels
33
Opponent-process Theory
1. Red-green channel 2. Blue-yellow channel 3. Achromatic channel (white-black) - Negative afterimage [link] cannot be explained by the trichromatic theory - Adaptation of presented color -> higher sensitivity of opponent color in white light - Opponent color cannot be seen together (e.g., bluish yellow or reddish green). - Color blindness for both color in a channel
34
Color Constancy
- Surface or object is perceived as having the same color when the illuminant (light source) is changed - Color perception does not depend solely on the wavelengths of the light
35
Familiarity effect
- Chromatic adjustment method/Chromatic adaptation - Over-adjustment
36
Scene Illumination
- Reflected wavelength is influenced by light source - Light source estimation is accurate -> High color constancy - The Dress: White/gold or blue/black 1) Ambiguous light source 2) Depend on how observers assume light source
37
Form Perception: Gestalt Approach
- Perceptual organization principle - Figure-ground organization - Law of prägnanz (good figure) - Innate and intrinsic
38
Organization and Features
1. Bottom-up process - Marr’s Computational Approach - Biederman’s Recognition-by Components Theory 2. Top-down process
39
Marr’s Computational Approach
1. Primal sketch – 2-D description 2. 2.5-D sketch – depth and orientation 3. 3-D model representation – shape and relative position
40
Biederman’s Recognition-by Components Theory
GEON: Basic shapes (geometric ions)
41
Top-down Process
- Incoming signals from cortex to primary visual cortex. - Strong effects for ambiguous figures - Interactive-iterative framework
42
Depth Perception
- Transformation of 2-D retinal images to 3-D representations. - Ambiguous information - Cues
43
Cues
1) Monocular cues 2) Binocular cues 3) Oculomotor cues
44
Monocular Cues
"Pictorial cues" - Interposition - Linear perspective - Familiar size - Blur - Texture gradient - Motion parallax
45
Binocular Cues
Binocular disparity - Stereopsis: ability to perceive in 3-D - Decrease with distance
46
Oculomotor Cues
- Vergence: Eye Rotation - Accommodation: Eye focus
47
Vergence
Eye Rotation
48
Accommodation
Eye focus
49
Size Constancy
Distance -> different retinal images * Haber & Levin (2001) * Invariant size - e.g., bicycle * Variable size - e.g., TV * Unfamiliar - e.g., ovals
50
Helmholtz’s theory of unconscious inference
Humans unconsciously made inference based on retinal image size and distance
51
Accuracy of Size judgment
- Invariant size > Variable size > Unfamiliar