Learning Flashcards
Learning
Any relatively permanent change in behaviour that occurs through practice or experience.
Classical conditioning
Founded by Ivan Pavlov
One signal serves as signal for second stimulus; individual gains info on relation between two stimuli
UCS - Stimulus that evokes UCR, automatically triggers response
UCR - Unlearn reaction that occurs naturally in presence of UCS
CS - Previously neutral stimulus that, after becoming associated with the unconditioned stimulus, eventually comes to trigger a conditioned response.
CR - Learned response to previously neutral stimulus through acquisition.
Extinction
Occurs when the CS is applied repeatedly without being paired with the UCS. Over time, the learned behavior occurs less often and eventually stops altogether, and CS returns to neutral.
Spontaneous recovery
Reappearance of the conditioned response after a rest period or period of lessened response.
Generalization in classical conditioning
Tendency for stimuli similar to the CS to elicit CR.
Eg: If you’re scared of bees, you’ll be scared of other flying insects
Theories about classical conditioning
Stimulus substitution - CS acquires capacity to substitute for UCS.
Information & expectation - CS becomes signal for expected UCS. UCS is seen as a novel event. So brain tracks all previous experiences and sees that a consistent CS was present. Link forms and when CS is presented, there is the CR because the UCS is anticipated.
Stimulus discrimination in CC
Learning to differentiate between two stimuli; and give one response to one and a different or no response to the other.
Places where CC is applied
Behaviour therapy: If behavior is learned, then it can be unlearned by associating less disturbing responses to stimuli that gave disturbing reactions
Instrumental / operant conditioning
Pioneered by Thorndike
Then Skinner brought in reinforcements and punishment
Examples of reinforcements and punishment
Reinforcers increase likelihood of behaviour.
Punishments decrease likelihood of behaviour.
Positive reinforcement - Adding desired stimulus to increase behaviour (praise or rewards)
Negative reinforcement - Removal of undesirable stimulus increases behaviour (beeping of car alarm)
Positive punishment - Adding an aversive stimulus decreases behaviour (adding more work when work isn’t complete)
Negative punishment - Removing a pleasant stimulus to decrease a behavior (taking away child’s toy)
Thorndike’s cat experiment / puzzle box
Cat in put in a box where if it pulls a loop, a door will open and it can reach food.
First trial - cat scrambles around and by fluke pulls the loop and gets out
Same process the second time.
With increase in trials, the length of time decreased for the cat to pull the loop.
Finally it just went straight to the loop and pulled it.
Skinner’s pigeon/rat experiment
Created an operant chamber where rats had to press a lever or pigeons had to peck a key for food pellets to fall
First researcher gives pellets a few times then stops.
Rat scampers about and accidentally presses the lever which releases a pellet. Same process follows and faster 4th-5th times, the rat presses the lever more rapidly.
Rate of response - number of responses in a unit of time.
Shaping
A gradual, behavior modification technique in which successive approximations to the desired behavior is rewarded
Skinner while training a rat noticed that any movement in the direction of the lever had to be rewarded, until finally, the rat was trained to push a lever.
Eg: Teaching piano, slight improvements until the whole piece is learnt properly
Learned helplessness
Developed after exposure to situations where no efforts create or affect outcome.
Schedules of reinforcement
Fixed-ratio: Receiving rewards after fixed number of responses. [Eg: being paid a stipend for completing 10 articles]
Variable-ratio: Receiving rewards after varying number of responses [Eg: slot machines, casinos]
Fixed-interval: Regardless, of number of responses, reward is given after certain amount of time. [Eg: monthly salary]
Variable-interval: Regardless, of number of responses, reward is given after random amount of time [Eg: boss praising randomly]