Information processing :) Flashcards
how to develop schemas
- practice variable skills to built range of experiences
- practiced skills should be transferrable to game
- give constant feedback to help improve
- praise and positive reinforcement
stages of information processing
- input : vision, hearing, touch, balance and kinaethesis gather clues from environ
- decision making : memory system is engaged and previous experiences used
- output : skill is produced
- feedback : p receives information about skill e.g outcome
whiting’s information-processing model
whiting’s model - environment
environment contains all the information needed to perform the skill
whiting’s model - display
information available to the performer
some relevant and some irrelevant
whiting’s model - receptor systems
vision hearing proprioception - position of body -touch -kinaesthesis -equilibrium (balance)
whiting’s model - perceptual mechanisms
judgement made on incoming info uses dcr (detection, comparison, recognition)
selective attention occurs
selective attention
only relevant information is focused on and irrelevant information in filtered out. important as it:
aids concentration improves reaction time filters out distractions controls arousal levels reduces chance of information overload in stm
whiting’s model - translatory mechanisms
using information from perceptual mechanisms, a decision is made with the help of previously stored experiences
correct response selected as a motor programme
whiting’s model - effector mechanisms
impulses are sent to relevant working muscles to carry out movement
whiting’s model - muscular system
muscles that receive the impulses and are ready to jump and catch
whiting’s model - output data
movement/action is performed
whiting’s model - feedback data
information about the movement is received
could be intrinsic or extrinsic feedback
working memory model
phonological loop- deals with auditory information and is a temporary storage system. creates a trace sent to ltm to trigger motor programme (reciting tramp routine out loud so you don’t forget)
visuospatial sketchpad- holds visual and spatial info temporarily
(images of set plays) (kinaethesis of how the movements feel)
episodic buffer - stores chunks and allows parts of wmm to communicate
and gathers information to send to ltm
gathers perceptual info (flight of ball, sound of man on call, how limbs and muscles feel during in)
characteristics of wmm + ltm
- receives relevant information after selective attention
- limited capacity og 7 +- 2 for 30 secs
- when skill is practiced it can be move to ltm
- wmm produces memory trace of current skill to be stored in ltm
- ltm sends motor programme to wmm for current sporting situation
- ltm has unlimited capacity and unlimited timeline