Information Flashcards

1
Q

Memory

A

(Time limited)
@Senosry memory: 0.5/8sec
~iconic mem (visual info)0.5 /1 sec
~echoic memory(auditory info) 2/8sec

(Time and storage limit)
@Working memory :10/30 sec   
5 +/-2  Amount of information stored
-sensitive to interuption
-new information replace old ones
-repetion and chunking increase capacity 

(No limits)
@Long term memory: infinite permanent
~procedural memory: things that don’t require conscious thought, such as walking ,talking

~semantic memory (conscious memory of formulas or problem solving techniques,general knowledge about word

~episodic memory:recollection of life events, (our story,events ,autobiographical)

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2
Q

Vigilance

A

The extent of readiness to detect a stimulus that is imperative to safety.
Alertness

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3
Q

Attention

A

Ability to focus and maintain interest in a given task while avoiding distracions

Improves mental processing
Requires effort
Is limited

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4
Q

2 types of attention

A

Divided attention

Selective attention

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5
Q

Cocktail part effect

A

The ability to pick up relevant information unintentionally

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6
Q

Hypo vigilance

A

A state of reduced sensory sensitivity and response.
A failure to maintain attention over a long period of time

Reduced commmincation on the flight deck

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7
Q

Long memory limitation

A
~experiecne 
~repetition
~suggestion
~desires
~expectations
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8
Q

Long term memory

A

Susceptible to suggestion and repition .

Memory can suffer damage amnesia

Retrieval of info can be difficult if not used often

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9
Q

Classical conditioning learning

A

Pavlol experience

A certain stimulus produces a certain response/reaction

The repetition of the same stimulation produces the same type of reaction

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10
Q

Operant conditioning

A

Based on consequences ,trial and error techinque

Behavior that leads to satisfactory outcomes will be deployed with increasing frequency

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11
Q

Cognitive learning

A

Acquisition of knowledge and skill by mental or cognitive processes such as creating mental representations of physical objects and events

Involves higher mental processes such as understanding knowing and anticipating

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12
Q

Learning by limitation

A

Is effective when the model:
~is socially accepted
~is respected and charismatic
~has a positive realtion with the observer
~respects and appreciates the observer
~satisfies the observer’s needs
~is successful when applying skills or behaviors

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13
Q

Learning quality factors

A
~planning and anticipatiob
~instrinsic motivation
~good mental health
~frequent rehearsal
~consciousness
~vigilance
~practical application
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14
Q

DECIDE model

A

DECIDE model

D=detect
E=estimate
C=choose
I=identity
D=do
E=evaluate
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15
Q

SKILL ACQUSITION PHASES

A

~cognitive:understanding of the nature and goal of the activty,initial attempts at the skill,gross errors are possbile

~associative:practice on mastering the timing of the skill,fewer and more consistent errors

~autonomous:well coordinated ,tasks appear effortless,automatic performance allows attention to be directed to other aspects of skill performance,few errors

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16
Q

Motor programmes

A

A series of subroutines organised into the correct sequence to perform a movement,which are sued when we need to perform a skill

17
Q

Mental schemas

A

A cognitive framework that helps the organisation and interpretation of information

18
Q

Mental schemas in the learningn process

A

~enhance attention
~allow quick thinking
~simplify the universe of information
~fastens learning

Disadvantage:
Can be resistant to changes
Can inlfuence the interpretation of info

19
Q
A

“Central decision maker” only makes us take decision 1 at a time

20
Q

Srk (skill,rule,knowledge)

A
21
Q

Skill based behaviour errors

A

Based on routine or motor program ,performed without conscious thought

22
Q

Rule based behaviour and errors

A

Based on knowledge of procedures,performed consciously,like checklist

23
Q

Knowledge based behaviour and errors

A

Based on academical knowledge ,performed consciously

24
Q

Motivation

A

The process that initiates ,guides and maintains goal -oriented behaviours

A reason or reasons for acting or behaving in a particular way

25
Q

Motivation

Three major compenents

A

Activation:involves the decision to intiate behaviour

Persistence: the continued effort to the goal even though obstacles may exist

Intensity: the concentration and vigor into pursuing a goal

26
Q

Maslow model

A

Internal state or condition ,a need or a desire ,that serves to activate or energize behavior and give it direction