ETECH|LESSON 1 Flashcards

1
Q

It is to give power to something or someone to promote self-actualization or in this case, is to enhance your knowledge about a certain topic

A

empowerment

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2
Q

deals with the use of different communication technologies such as mobile phones, telephones, internet, etc. to locate, save, send and edit information.

A

ICT

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3
Q

what is Philippines called in terms of ICT?

A
  • “ICT Hub of Asia
  • “The selfiest Cities around the World”
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4
Q

Measuring the Information Society by the Internationl Telecommunication Union, 2013 edition - There are _______ cellphones per ___ Filipinos in the year 2012

A

There are 106.8 cellphones per 100 Filipinos in the year 2012

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5
Q

It is also known as WWW or W3 introduced by Tim Berners-Lee. It consists of different pages that are formatted in a markup language called HTML (Hypertext Markup Language) and linked to each other that contain text, graphics, multimedia files, hyperlinks, etc.

A

World Wide Web

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6
Q

who introduced the world wide web?

A

Tim Berners-Lee

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7
Q

what does HTML mean?

A

Hypertext Markup Language

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8
Q

without interactivity

A

WEB 1.0

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9
Q
  • The first development of the World Wide Web where web pages are static.
A

WEB 1.0

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10
Q

It is also known as a flat or stationary page and it cannot be manipulated by users.

A

WEB 1.0

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11
Q
  • era (1990–2000) where the role of a user is limited to reading information provided by the content producers.
A

WEB 1.0

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12
Q
  • There is no option given for user or consumer to communicate back the information to the content producers.
A

WEB 1.0

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13
Q
  • Example are static web sites and personal sites.
A

WEB 1.0

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14
Q

who coined the term WEB 2.0?

A

Darcy DiNucci (January 1999)

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15
Q

example of WEB 2.0

A

Social networking sites
blogs
wikis
video sharing sites
hosted service
web applications

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16
Q

It is a dynamic web page where users can interact with the page like creating a user account, posting comments, uploading files and images, and others.

A

WEB 2.0

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17
Q

Key Features of WEB 2.0 (6)

A

Folksonomy
Rich User Experience
Mass Participation
User Participation
Software as a Service
Long Tail

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18
Q

the era (2000–2010 and continues even now) which facilitates interaction between web users and sites which intern allows users to communicate with other users.

A

WEB 2.0

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19
Q

1990–2000

A

WEB 1.0

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20
Q

2000–2010 and continues even now

A

WEB 2.0

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21
Q

users can classify and arrange information by adding tags or labels. The pound sign (#) is used in Facebook, Twitter, Instagram, and other social networking sites.

A

Folksonomy

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22
Q

users can have high interaction with the content of the page and can achieve the level of expertise.

A

Rich User Experience

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23
Q

users can put content on their own on the web page like comment, evaluations, etc.

A

User Participation

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24
Q

– A site that offers services and brings individuals and businesses into selling different goods and commodities such as shopping sites like Lazada, Shopee, Zalora, and others.

A

Long Tail

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25
Q

– users can subscribe to software when needed instead of purchasing it.

A

Software as a service

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26
Q

sharing of diverse information through universal web access.

A

Mass Participation

27
Q

2010 - above

A

WEB 3.0

28
Q

“The web we know now, which loads into a browser window in essentially static screenfuls, is only an embryo of the Web to come. The first glimmering of the Web 2.0 are beginning to appear, and we are jsut starting to see how that embryo might develop.” Fragmented Future

A

WEB 2.0

29
Q

The semantic web provides a common framework that allows data to be shared and reused across application, enterprise, and community boundaries.

A

WEB 3.0 and the SEMANTIC WEB

30
Q

read-write-execute

A

WEB 3.0 and the SEMANTIC WEB

31
Q

The aim of ____ is to have machines (or servers) understand the user’s preferences to be able to deliver web content specifically targeting the user

A

WEB 3.0 and the SEMANTIC WEB

32
Q

Problems with WEB 3.0 (5)

A

Compatibility
Security
Vastness
Vagueness
Logic

33
Q

In this era computers can interpret information like humans via Artificial Intelligence and Machine Learning.
Which help to intelligently generate and distribute useful content tailored to a particular need of a user.

A

WEB 3.0 ad the semantic web

34
Q

HTML files and current web browsers could not support Web 3.0

A

Compatibility

35
Q

The user’s security is also questioned since the machine is saving his or her preferences.

A

Security

36
Q

Certain words are imprecise. The words “old” and “small” would depend on the user.

A

Vagueness

37
Q

The World Wide Web already contains billions of web pages.

A

Vastness

38
Q

Since machines use logic, there are certain limitations for a computer to be able to predict what the user is referring to at a given time.

A

Logic

39
Q

The 4 Properties of Web 3.0

A

Semantic Web
Artificial Intelligence
3D Graphics
Ubiquitous

40
Q

along with artificial intelligence are the two cornerstones of web 3.0. The __________ will help teach the computer what the data means and that will evolve artificial intelligence that can utilize that information.

A

SEMANTIC WEB

41
Q

In the field of computer science, artificial intelligence, and sometimes called machine intelligence, is intelligence demonstrated by machines, in contrast to the natural intelligence displayed by humans and other animals. As such, artificial intelligence will help machines become more intelligent to satisfy the needs of users.

A

ARTIFICIAL INTELLIGENCE

42
Q

The three-dimensional design is being used extensively in websites and services in Web 3.0 such as online games, e-commerce, real-estate industry etc.

A

3D GRAPHICS

43
Q

the founder of Second Life

A

Philip Rosedale

44
Q

Philip Rosedale, the founder of Second Life, believes that virtual identities will become as popular as email addresses and mobile phones. This may seem far-fetched but remember that just 20 years ago in 1997, only a handful of people owned their email addresses. There is every chance that the amount of people with 3D identities is going to be on the rise.

A

3D GRAPHICS

45
Q

means the idea of existing or being everywhere, especially at the same time i.e., omnipresent. We have already got this feature in Web 2.0. Think of social media websites like Instagram, users capture images on the camera and they can upload and distribute it online where they become their intellectual property. The image thus becomes accessible everywhere.

A

Ubiquitous

46
Q

Trends in ICT (10)

A

Convergence
Social Media
Social Network
Social News
Bookmarking Sites
Media Sharing
Microblogging
Blogs and Forums
Mobile Technologies
Assistive Media

47
Q

6 TYPES OF SOCIAL MEDIA

A

Social Network
Social News
Bookmarking Sites
Media Sharing
Microblogging
Blogs and Forums

48
Q

it refers to the fusing of technological advancement to work on a
similar task.

Example: Using a smartphone as a camera in taking pictures instead of DSLR camera.

A

CONVERGENCE

49
Q

an application and website where user can communicate,
create and share content and participate in online communities.

A

SOCIAL MEDIA

50
Q

A website where people with the same come together to share information. Examples: Twitter, Instagram, Facebook

A

SOCIAL NETWORK

51
Q

A website where users can post stories and are ranked based on popularity through voting. Examples: Digg, Reddit, Propeller, Slashdot, Fark

A

SOCIAL NEWS

52
Q

A website that allows you to share and store internet bookmarks, articles, posts, blogs, images, and others. Examples: Pinterest, StumbleUpon, Dribble

A

BOOKMARKING SITES

53
Q

– A website that allows you to share and store multimedia files such as video, photos, and music. Examples: Instagram, YouTube, Flickr

A

MEDIA SHARING

54
Q

a website that allows you to broadcast short messages. Examples: Twitter, Tumblr, Meetme

A

MICROBLOGGING

55
Q

a discussion website that allows users to ask questions and comment on a journal posted by an individual or group. Examples: WordPress, Blogger

A

BLOGS AND FORUMS

56
Q

a technology used in cellular and other devices such netbook, laptop, tablet, smartphones, etc.

A

MOBILE TECHNOLOGIES

57
Q

A platform that assists people with disabilities. It will guide an individual like a blind person by using an audio recording.

A

ASSISTIVE MEDIA

58
Q

Examples: Twitter, Instagram, Facebook

A

Social Network

59
Q

Examples: Digg, Reddit, Propeller, Slashdot, Fark

A

Social News

60
Q

Examples: Pinterest, StumbleUpon, Dribble

A

Bookmarking Sites

61
Q

Examples: Instagram, YouTube, Flickr

A

Media Sharing

62
Q

Examples: Twitter, Tumblr, Meetme

A

Microblogging

63
Q

Examples: WordPress, Blogger

A

Blogs and Forums