E2, Ch 8: Learning and Decision Making Flashcards

1
Q

learning

A

permanent changes in knowledge/skills resulting from experience

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2
Q

explicit knowledge

A

relatively easy to communicate
ex. brand of cars

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3
Q

tacit knowledge

A

more difficult to communicate
ex. how to ride a bike

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4
Q

learning through reinforcement

A

operant conditioning process

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5
Q

social learning theory

A

learning through observation

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6
Q

learning through goal orientation

A

individual predispositions for learning

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7
Q

operant conditioning process (ABC)

A

antecedent: condition preceding behavior –>
behavior: action performed –>
consequence: result occurring after behavior

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8
Q

reinforcement theory

A

people are motivated to perform or avoid behaviors bc of past outcomes

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9
Q

positive reinforcement *most common

A

wanted outcome is included
INCREASES desired behavior

ex. do X for ice cream

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10
Q

extinction *most common

A

wanted outcome is removed
DECREASE unwanted behavior

ex. if you don’t show up on time, you won’t get extra credit

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11
Q

punishment

A

unwanted outcome is added
DECREASE unwanted behavior

ex. if you do X, you will go to jail

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12
Q

negative reinforcement

A

unwanted outcome is removed
INCREASES desired behavior

ex. if you do X, you don’t have to take the exam

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13
Q

continuous reinforcement schedule

A

reward is given following every desired behavior
high level of performance but hard to maintain
ex. praise

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14
Q

fixed interval reinforcement schedule *most commonly used

A

reward given following fixed time periods
average level of performance
ex. paycheck

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15
Q

variable interval reinforcement schedule

A

reward given following variable time periods
moderately high level of performance
ex. supervisor walk-by

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16
Q

fixed ratio schedule of reinforcement

A

given after a fixed # of desired behaviors
high level of performance
ex. piece-rate pay

17
Q

variable ratio reinforcement schedule

A

reward given after variable number of desired behaviors
very high level of performance
ex. commission pay

18
Q

fixed interval and variable interval reinforcement schedules rely on…

A

time

19
Q

fixed ratio and variable ratio reinforcement schedules rely on…

A

behavior

20
Q

social learning theory

A

people learn by observing others they think are knowledgable
behavior that is reinforced tends to be repeated

21
Q

social learning theory:
attention –>
retention –>
reproduction

A
  • become aware of skills to watch
  • remember the skills
  • testing out the skills to see if they result in same outcomes
22
Q

learning orientation

A

learners focused on increasing ability in new tasks

23
Q

performance-prove orientation

A

learned focused on demonstrating their competence in task performance so others will think favorably of them

24
Q

performance-aid orientation

A

learners focused on demonstrating competences so others will not think poorly of them

25
Q

decision making

A

process of generating/choosing from a set of alternatives to solve a problem

26
Q

decision making process (3)

A
  1. identify problem
  2. has problem been dealt with before?
  3. yes: programmed decisions (intuition, gut feeling)
    no: non-programmed decisions (rational decision making model)
27
Q

rational decision making model (5)

A
  1. determine criteria for making decision
  2. generate alternatives
  3. evaluate alternatives
  4. choose solution maximizing value
  5. implement
28
Q

2 common reasons for making bad decisions

A
  1. limited information (bounded rationality, sacrificing)
  2. faulty perceptions and attributions
29
Q

bounded rationality

A

we are likely to boil problem down to something easily understandable,
come up with a few straightforward solutions and evaluate them as we come up with them,
and use distorted/inaccurate information to ultimately pick the first acceptable alternative = satisfice

30
Q

faulty perceptions: selective perception

A

process of retrieving info ab environment tends to be faulty bc we see things as consistent with our expectations

31
Q

faulty perceptions: cognitive heuristics

A

cognitive shortcuts used when decision-making under uncertainty
makes decision-making easier buy can bias us toward inaccurate decisions