CS401A's Prelims: Human-Comp. Interact. Module 01 Flashcards
For preliminary exams.
is a cross-disciplinary area that deals with the theory, design, implementation, and evaluation of ways human use and interact with computing devices.
Human-Computer Interaction (HCI)
uses productivity, safety, and entertainment to support and fulfill human-computer activities.
HCI (Human-Computer Interaction)
It initially focused on computer interface design and has now expanded to cover almost all forms of information technology design.
Human-Computer Interaction (HCI)
has become more important in recent years as computers have become part of a human’s daily routine.
HCI (Human-Computer Interaction)
Aside from making the necessary computational functionalities available,
Human-Computer Interaction (HCI)
its focus has been on how to design and implement computer interfaces for high usability and user experience.
Human-Computer Interaction (HCI)
is the interactive design and operations through specific computer system criteria
High usabillity
focuses on creating systems that enhance the overall jnvolvement of a person,
User experience
Humans interact with
through a user interface.
computing devices
refers to an abstract model by which humans interact with the computing device to complete a given task.
Interaction
on the other hand, refers to the boundary wherein two (2) independent systems meet and act on or communicate with each other.
Interface,
Commonly known as “user-centered design,”
Know the User
this principle serves as the primary principle of HCI.
Know the User
This implies that the interaction and interface should cater to the needs and capabilities of the target users of the system in design.
Know the User
This information can then serve as a basis to choose the right mode of interaction and design the right interface solution for the target users appropriately.
Know the User
caters to a wide range of users rather than specific ones.
universal usability
The term
refers to the job to be accomplished by the user with the interactive system.
“task”
This principle encapsulates the sequence identification and structure of subtasks at an abstracted level.
Understand the Task
Keeping the user’s short term memory load light is the main idea of this principle and is important in relation to the interface’s role as a quick and easy guide to complete a task.
Reduce Memory Load
A way to relieve long term memory load of a user is to
strive for consistency.
Aside from being able to remember what to do, consistency and familiarity lead to higher satisfaction and preference while using the system.
Strive for Consistency
It employs interfaces that provides constant reminders about important information or actions to be performed and thus refreshes the user’s memory.
Remind Users
is an event that occurs when the output of a system is used as an input back into the system as part of a chain of events.
Feedback
Therefore, the interaction and the interface should be designed to avoid confusion and overwork of users.
Prevent Errors/Reversal of Action
This principle referes to the reflection of various actions and processes in human’s daily life.
Natural Interaction and Interface