CS401A's Midterms: Human-Comp. Architect. Module 04 Flashcards

For midterms exams.

1
Q

The Overall Design Process

Developing a system requires initial research, which must be conducted thoroughly from a user perspective.

A

Requirement Analysis

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2
Q

The Overall Design Process

In order to optimize the interaction between the system and the user, it is necessary to know the user needs and characteristics, usage context, preceding systems and the competitive system aspects.

(Center for Usability Research and Engineering, n.d.)

A

Requirement Analysis

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3
Q

The Overall Design Process

For an interactive software or application that focuses on user experience, it is impotant to consider and assess the functions that the user will activate directly through interaction and that are significant in understanding certain aspects of the user experience.

A

Requirement Analysis

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4
Q

The Overall Design Process

basically establishes the goal for the development of a system from the viewpoint of the target users.

A

Requirement Analysis

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5
Q

The Overall Design Process

This design process reinforces the original requirements analysis to satisfy potential system use more comprehensively.

A

User Analysis

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6
Q

The Overall Design Process

This also prioritizes user experience and usability standards.

A

User Analysis

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7
Q

The Overall Design Process

Its results will always reflect to the original requirements, which could identify supplementary user interface (UI) requirements.

A

User Analysis

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8
Q

The Overall Design Process

This design process is the most important of interaction modeling.

A

Scenario and Task Modeling

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9
Q

The Overall Design Process

It involves the identification of the application task structure and the sequencial relationship between the different elements of the program or a system.

A

Scenario and Task Modeling

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10
Q

The Overall Design Process

With this, developers and designers can assess both the appropriateness of the system and the feasibility of the given requirements.

A

Scenario and Task Modeling

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11
Q

Scenario and Task Modeling

The process can be used in scenario and task modeling, which allows the designers to create a rough visual profile of the interface.

A

of storyboarding

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12
Q

The Overall Design Process

Software interface components, interaction techniques, and hardware specifications will be made in this design process.

A

Interface Selection and Consolidation

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13
Q

The Overall Design Process

Note that the chosen individual interface components need to be consolidated into a practical package because not all interface components may be available on a working platform.

(e.g., desktop and smartphone)

A

Interface Selection and Consolidation

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14
Q

Interface Selection Options

The design comfiguration of a hardware interaction platform greatly depends on the characteristics of the application that requires a certain operating environment.

A

Hardware Platforms

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15
Q

Platform && Mode of Operation

Tasks
Office-related tasks, time-consuming or crucial tasks, and multitasking

Task/Platform Examples
Documentation and research

A

Desktop

stationary

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16
Q

Platform && Mode of Operation

Tasks
Simple and short tasks, special tasks

Task/Platform Examples
Calling and messaging

A

Smartphones/Handheld

mobile

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17
Q

Platform && Mode of Operation

Tasks
Simple, mobile and short tasks which require a relatively larger screen

Task/Platform Examples
Sales pitch and location mapping

A

Tablet/Pads

mobile

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18
Q

Platform && Mode of Operation

Tasks
Special tasks and situations where interaction and computations are needed on the spot

Task/Platform Examples
Printer and photocopying machine

A

Embedded

stationary/mobile

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19
Q

Platform && Mode of Operation

Tasks
TV-centric tasks, limited interaction, and tasks that need privacy

Task/Platform Examples
Microsoft Xbox and Nintendo Wii

A

TV/Consoles

stationary

20
Q

Platform && Mode of Operation

Tasks
Public and limited interaction, short series of selection tasks, and monitoring tasks

Task/Platform Examples
Stand-alone kiosk and wall-mounted installation for monitoring

A

Kiosks/Installations

stationary

21
Q

Platform && Mode of Operation

Tasks
Spatial training, tele-experience and telepresence, and immersive entertainment

Task/Platform Examples
VizBox and VirtualDome

A

Virtual Reality

mobile

22
Q

Platform && Mode of Operation

Tasks
Special purpose hardware platforms consisting of a customized configuration

Task/Platform Examples
Special military helmet for tactical command and control and multi-touch platform for multiple users

A

Free Form

stationary and mobile

23
Q

These are the integrated parts of a system or an application interface.

A

Software Interface Components

24
Q

These components are the means to break the complexity of a software by providing an easy interaction to the user.

A

Software Interface Components

25
Q

Sometimes, software interface components are referred to as

A

user interface components.

26
Q

This section also contains the overview of the essential and basic elements for the graphical user interface (GUI),

A

Software Interface Components

27
Q

Software Interface Components

the overview of the essential and basic elements for the graphical user interface (GUI), which are windows, icons, menus, and mouse/pointer-based interactions.

28
Q

Software Interface Components

interfaces have significantly contributed to the propagation of computer technologies.

(windows, icon, menu, and pointer)

29
Q

Software Interface Components

These provide the working area of an application, which pertains to the user interface.

Modern computer interfaces are designed around windows, or the visual output channels and abstractions for individual computational processes.

A
  • Windows/Layers
30
Q

* Windows/Layers

For a single application, several subtasks might be needed simultaneously and be interfaced consequently through multiple windows or layers.

It is also possible to launch in modern computers.

A

overlapping windows

31
Q

* Windows/Layers

For a single application, several subtasks might be needed simultaneously and be interfaced consequently through multiple windows or layers.

For devices with small display size, like phones, are used instead.

A

nonoverlapping windows

32
Q

Software Interface Components

These are simple, interactable, and intuitive objects that can be visually represented as a compact and small pictogram.

33
Q

Software Interface Components

are distinctively designed to be a compact representation of an application which facilitates interaction.

34
Q

Software Interface Components

These allow activations of commands and tasks through selection.

35
Q

Software Interface Components

These can be organized as a one-dimensional list or a two-dimensional array of items.

36
Q

* Menus

Selection of a menu item involves three (3) subtasks:

A

activating the menu,
scanning the items, and
selecting an item.

37
Q

Software Interface Components

The mouse made it possible for users to apply a direct metaphoric “touch” to the target objects.

A
  • Direct Interaction Through Pointer
38
Q

Software Interface Components

In considering the interactive interface options of an application, it is essential to understand the following representative GUI components for soliciting input from a user in a conventional manner:

A
  • GUI Components for User Input
    ○ Text box
    ○ Toolbar
    ○ Forms
    ○ Dialog box
    ○ Combo box
39
Q

Software Interface Components

It is described as “an image that provides the perception of depth”

(TechTarget, n.d.).

A
  • 3D Interface
40
Q

Software Interface Components

Making a 3D image interactive and making the user feel involved with the scene provide the experience of virtual reality.

A
  • 3D Interface
41
Q

Software Interface Components

are commonly presented and operated in a 2D space, which is controlled by a mouse or a touch screen.

A
  • 3D Interface
42
Q

is a way to design a website or an application service at a structural level.

A

Wire-framing

43
Q

are used early in the development process to establish the basic structure of a page before visual design and content are added

(Experience UX, 2019).

A

Wire-framing

Wire-frames

44
Q

According to Myre (2018), basic shapes and elements are used to block out where each piece of content and UI element will appropriately fit.

The power lies in simplicity.

A

Wire-framing

The power of wire-framing lies in simplicity.

45
Q

Elements can be rearranged quickly and easily for iteration and approval before creating a prototype.

Some examples are Fluid UI, Wireframe CC, Sketch, InVision Studio, and Adobe XD.

A

Wire-framing

of wireframe tool