Creative Writing Final Flashcards

1
Q

imagined person who inhabits a story; but could also be based on real people

A

character

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2
Q

essential ingredient in a story

A

character

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3
Q

characters posess _____ personalities and qualities

A

human

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4
Q

types of characters (s. h. p. m. f. f)

A

stock
hero/heroine
protagonist
main
foil
flat & round

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5
Q

characters in commercial fiction are usually _____

A

stereoptypes

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6
Q

characters that require less details

A

stock or stereotyped

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7
Q

the “good guy” that opposes the villain

A

hero

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8
Q

female lead

A

heroine

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9
Q

ordinary human being, also called the “anti hero”

A

lead character

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10
Q

flawed character that is more than just the good guy

A

anti hero

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11
Q

older, neutral term for “hero”

A

protagonist

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12
Q

enemy of protagonist

A

antagonist

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13
Q

_____ characters are also called lead characters

A

major

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14
Q

helps us understand the main character; pivotal in the changes the MC goes through

A

minor charac.

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15
Q

contrasts the main character to highlight the MC’s characteristics

A

foil

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16
Q

bare outline, could advance the plot but is linear (reader knows less info about them)

A

flat

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17
Q

capable of development; more detailed and have more traits

A

round

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18
Q

stays the same; does NOT undergo change

A

static

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19
Q

undergoes change in the story

A

dynamic

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20
Q

narrator in the story; vantage point

A

point of view

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21
Q

functions like a camera; frame through which characters, events, and details are viewed

A

focus

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22
Q

words that embody the story

A

voice

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23
Q

narrator is participating in the action; directly tells

“I ate Sushi with my friend Harry.”

A

first person pov

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24
Q

used to tell a story of another character; uses you

“you are the main character.”

A

second person pov

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25
Q

most common; he, she, they; non participant narrator

A

3rd person pov

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26
Q

sees into the minds of all the characters; knows everything

A

all knowing

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27
Q

author may express (through the narrator) occasional comments/ opinions

A

editorial omniscience

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28
Q

narrator directly comments on an action; meddlesome

A

authorial intrusion

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29
Q

selective omniscience or central intelligence; major/ minor character as the SOLE VIEWPOINT

A

limited pov

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30
Q

a narrative
technique intended to render the flow of
myriad impressions – visual, auditory,
physical, associative and subliminal.

A

stream of consciousness

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31
Q

device used by
writers to make the character speak out
loud like delivering a speech for the
readers to overhear.

A

interior monologue

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32
Q

Is a sequence of events that “has a
beginning, a middle, and an end.” Pattern of actions, events, and
situations.

A

plot

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33
Q

gives shape to the
different parts of the story

A

plot structure

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34
Q

Where characters, situation, and usually,
the time and place of the narrative is
introduced.
In medias res (in the middle of things)

A

exposition

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35
Q

Is built to introduce complications that
are either external or internal

A

rising action

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36
Q

an event or situation that
shakes up a stable situation; it is a struggle between two opposing forces.

A

conflict

37
Q

external conflict happens between man and _______

A

external force

38
Q

characters fight each other

A

man vs man

39
Q

man stands against institutions

A

man vs society

40
Q

man fights something in his environment

A

man vs nature

41
Q

man fights a problem regarding technology (robot, machine failure…)

A

man vs technology

42
Q

conflicts within the character

A

internal conflict

43
Q

character trying to overcome their own nature

A

man vs self

44
Q

the central moment of crisis.

A

climax

45
Q

point of greatest tension

A

falling action

46
Q

Final part of the plot.

A

resolution/denoument

47
Q

french term which means
untying of a knot.

A

denoument

48
Q

ties up everything
neatly and explains all unanswered
questions.

A

closed denoument

49
Q

leaves the readers
with a few thought-provoking loose
ends.

A

open denoument

50
Q
  • complex
    plots which involve longer periods of
    time. It is where the writer provides
    transition between scenes
A

modular or episodic plots

51
Q

hint on what is about
to take place after. Serves as a signpost.

A

foreshadowing

52
Q

a figure of speech which is used
to mean the opposite of their actual
meanings.

A

irony

53
Q

use when a character says
what they do not actually mean. In a foolish idea, the statement “What a
great idea!” is one.

A

verbal irony

54
Q

for instance, a man
chuckles at the misfortune of another, or
even his own.

A

situational irony

55
Q

the characters are
unaware of the situation but the readers are.

A

dramatic irony

56
Q

Refers to the place and the time where
an event happens.

A

setting and atmosphere

57
Q

place where the story happens is also called its ______

A

locale

58
Q

refers to all
things or characters that are
discernable, such as shapes, colors and textures, natural features and landscapes

A

physical environment

59
Q

refers to the
cultural, economic and political attributes
of a place and its inhabitants. It reflects
the inhabitants’ understanding and
experience of the world they live in as well as their beliefs and attitudes about
people.

A

sociological environment

60
Q

refers to
the “personality” used as the setting. For
example, the old mansion is dreary; the neighborhood is cheerful; the one across
town is sleepy.

A

psychological environment

61
Q

In literature, the _____ or _____ is the element that evokes certain feelings or
emotions in readers

A

atmosphere or mood

62
Q

is created by the words
used to describe the setting.

A

atmosphere

63
Q

refers to the central idea, the thesis, the message a story conveys, or a
generalization or an abstraction from it.
- The _____ is not necessarily the moral or message of the story; it may be simply
what the story is all about.

A

theme

64
Q
  • a story has a dramatic
    premise
A

dramatic issue

65
Q

the message . it is what a story
shows us – an objective, universal truth
that we were unaware of before reading
a story

A

moral

66
Q

is the capacity to gain an
accurate and deep intuitive
understanding of a person or thing.

A

insight

67
Q
  • is a thing that suggests more
    than its literal meaning. It is a concrete
    thing that represents something
    abstract
A

symbol

68
Q

Refers to the place or the locale where
the story is situated.
- The date, time, and the action all add up
to the setting of the play.

A

setting

69
Q

fall under the realistic plane
and are drawn out from real
people, objects and situations.

A

realistic play

70
Q

Drawn out from stylized and
unconventional situations.
The characters are not real
people, but are either allegorical or symbolical such as ghosts, devils, animals, or human representations of virtues or
vices.

A

non realistic plays

71
Q

the main or leading
character in the story who exhibits
superior qualities. Is referred to as the
protagonist

A

hero or heroine

72
Q

often
characterized as evil and always in
opposition to the hero(ine).

A

villain or villainess

73
Q

a larger-than-life character, always possessing supernatural powers.

A

superhero or superheroine

74
Q

a character
who is more ordinary than the traditional hero(ine).

A

antihero or antiheroine

75
Q

men and women react
differently to certain issues and events.

A

gender

76
Q

people of the middle class speak different language from poor people.

A

class

77
Q

the elderly and the young do not have the same language and expression.

A

age

78
Q

an educated person will
have a dissimilar outlook or view from an out-of-school person.

A

education

79
Q

people who are married
or are in committed relationships
usually behave and think differently from single and uncommitted ones.

A

relationships

80
Q
  • people are governed by their work and earnings. Their actions are
    justified because of the nature of their
    occupation.
A

work

81
Q

people of different
upbringings make different choices in given situations.

A

race/ethnicity

82
Q

political beliefs can powerfully affect what a person opts to do.

A

politics

83
Q

Is the primary and most significant
component in a play

A

dialogue

84
Q

dialogues should sound like ________

A

natural conversation

85
Q

in reality, people do not speak in perfect
English or Filipino

A

characters should not talk perfectly

86
Q

cliches like “honesty is the best policy”
or “God is good” are trite expressions

A

characters should not use cliches

87
Q

in real life, people do
not address one another by always
mentioning their names.

A

characters should not overuse character names

88
Q

try to
avoid having characters deliver kilometric lines without interruption.

A

characters should not speechify

89
Q

the theme of the play should be naturally conveyed to the audience
through the series of events happening in the play, and not through the dialogues of the characters.

A

keep the agenda out of the dialogue