College 5 Flashcards
affect
general term covering both emotion and mood - usually from positive to negative
mood
broad, diffuse, long-lasting, positive or negative state
Due to diffuse nature “spill-over” effects possible (e.g. feeling good because of A makes you like B more later)
emotions
about something/someone, acute, short-lived, positive or negative, but more specific (e.g. anger, disgust, fear)
Mood and attention
mood influences the focus of perception
- positive mood (things go well) > global focus
- negative mood (there is a problem) > local focus (narrows attention)
mood congruence
consistency between one’s mood state with the broader situations and circumstances being experienced by the persons at that time.
objective memory
When we recall a memory, we retrieve specific details about it: where, when, with whom.
subjective memory
individual’s perceived memory performance, is influenced by a combination of ability judgments and memory concerns
affect as information
we interpret our feelings as a reaction to whatever we are thinking about or evaluating at the moment
> subsequent misattribution of feelings to the object of evaluation
mood influences stereotypes: competing motivations
people want to protect their good mood by not processing to deeply vs. people want to be accurate
beneficial function of good mood
- better performance on concentration
- rely on global schemas: which saves resources
- more efficient processing
basic emotions
anger, fear, disgust, surprise, happiness, sadness
- universally recognized
- specific facial muscles
- later added: contempt
facial feedback hypothesis
is based on the idea that one’s facial expressions directly affect their emotional experience.
somatic marker hypothesis
proposes that emotional processes guide (or bias) behavior, particularly decision-making. “Somatic markers” are feelings in the body that are associated with emotions, such as the association of rapid heartbeat with anxiety or of nausea with disgust. According to the hypothesis, somatic markers strongly influence subsequent decision-making.
EASI model
Emotion as social information
This model posits that emotional expressions may affect observers’ behavior by
(1) providing relevant information about the situation (inferential path) and/or by
(2) affecting observers’ emotions and liking of the expresser (affective reactions path).
emotional contagion
describes how people who observe the emotions and behaviors of another tend to copy those emotions and behaviors. For instance, when someone smiles happily around others, those around them are more likely to smile and feel happy