College 12 Flashcards

1
Q

Expected Utility theory

A

actors behave as if they maximized expected utility over possible outcomes

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2
Q

prosociality

A

Rests on the integration of others‘ outcomes
into decision makers‘ utility funcion

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3
Q

Social Value Orientation (SVO)

A

people differ in the weight they attribute to the welfare of the self/other:
1. individualists
2. competitives
3. coorperatives
4. altruists
> conceptualized differently by some, see baillet et al. (2009)

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4
Q

SVO: individualists

A

completely concerned with the self, don’t care for others

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5
Q

SVO: competitives

A

maximize own outcome, but also minimize what others get

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6
Q

SVO: cooperatives

A

maximize outcomes for both self and others

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7
Q

SVO: altruists

A

value other’s welfare more than their own

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8
Q

altruism

A

helping motivated primarily by concern for others

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9
Q

compliance

A

helping in response to a request

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10
Q

emotionality

A

helping (especially) in emotionally evocative circumstances

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11
Q

publicity

A

helping to get credit

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12
Q

anonymity

A

helping without knowing whom one is helping

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13
Q

opportunistic

A

helping when one can personally benefit

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14
Q

narcissism

A

maladaptive personality trait (high (insecure) self-esteem, egocentrism, low empathy, self-interested, etc)
> usually associated with anti-social behaviour

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15
Q

public good game theory

A

a metaphor for modeling cooperative behavior in groups in the presence of incentives to free ride. In the model presented here agents play a public good game with their neighbors in a social network structure.

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16
Q

the bystander effect

A

the inhibiting influence of the presence of others on a person’s willingness to help someone in need. Research has shown that, even in an emergency, a bystander is less likely to extend help when he or she is in the real or imagined presence of others than when he or she is alone.

17
Q

effective altruism

A

using evidence and reason to figure out how to do as much good as possible, and taking action on that basis

18
Q

maybe favors > elasticity

A

increase in willingness to help / decrease in actual help
example: “if you agree there is only a chance
that you will actually have to donate eventually. This is because from all the participants who agree we will randomly select 5% for which we will not cancel the payment; there will be no actual donation!” > leads to more donations