Chapter 7 Flashcards

1
Q

Behaviorism

A

predict and explain behavior by only focusing on observable stimuli, no reference to mental processes

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2
Q

learning

A

relatively permanent change in behavior due to experience

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3
Q

conditioning

A

learning observable associations

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4
Q

classical conditioning

A

initially neutral stimulus elicits a response through association with another stimulus that already elicits the same response

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5
Q

unconditioned stimulus

A

something that elicits a reflexive response

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6
Q

unconditioned response

A

reflexive response elicited by US

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7
Q

conditioned stimulus

A

originally neutral stimulus that becomes associated with US then elicits response

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8
Q

conditioned response

A

response elicited by CS

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9
Q

Basic Principles of Aquisition

A

cs must precede us
cs and us must come close together
paired several times
cs must be distinctive

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10
Q

higher order conditioning

A

neutral stimulus associated with cs then becomes a cs

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11
Q

extinction

A

cr goes away if cs presented without us

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12
Q

stimulus generalization

A

cr elicited by stimuli similar to original cs

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13
Q

operant conditioning

A

a behavior becomes more or less likely depending on consequence

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14
Q

classical vs. operant

A

classical-
reflexive, involuntary, stimulus precedes behavior
operant-
voluntary behavior, behavior produces stimulus

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15
Q

law of effect

A

response will be repeated if followed by a pleasurable consequence

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16
Q

reinforcement

A

any stimulus that increases the likelihood of a response

17
Q

positive reinforcement

A

pleasant stimulus introduced

18
Q

negative reinforcement

A

unpleasant stimulus removed

19
Q

punishment

A

any stimulus that decreases the likelihood of response

20
Q

positive punishement

A

unpleasant stimulus introduced

21
Q

negative punishment

A

pleasant stimulus removed

22
Q

extinction in OC

A

disappearance of response after reinforcer is removed

23
Q

shaping

A

reinforcing a sequence of successive approximations, get closer and closer to desired behavior

24
Q

continuous reinforcement

A

reinforcement follows every response, works shortterm

25
Q

partial/ intermittent reinforcement

A

reinforcer follows some responses, takes longer