Chapter 7 Flashcards

1
Q

learning

A

the relatively permanent change in knowledge or behavior that is the result of experience

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2
Q

conditioning

A

the ability to connect stimuli (the changes that occur in the environment) with responses (behaviors or other actions)

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3
Q

classical conditioning

A

learning that occurs when a neutral stimulus (e.g., a tone) becomes associated with a stimulus that naturally produced a behavior

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4
Q

unconditioned stimulus

A

in classical conditioning, the stimulus that triggers a naturally occurring response

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5
Q

unconditioned response

A

in classical conditioning, the naturally occurring response that follows the unconditioned stimulus

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6
Q

conditioned stimulus

A

in ClasC, a neutral stimulous, that, after being repeatedly presented prior to the unconditional stimulus, evokes a similar response as the unconditioned stimulus

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7
Q

conditioned response

A

acquired response to the formally neutral stimulus

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8
Q

extinction

A

the reduction in responding that occurs when the conditioned stimulus is presented repeatedly without the unconditioned stimulus

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9
Q

spontaneous recoverty

A

the increase in responding to the CS following a pause after extinction

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10
Q

generalization

A

the tendency to respond to stimuli that resemble the original conditioned stimulus

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11
Q

discrimination

A

the tendency to respond differently to stimuli that are similar but not identical

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12
Q

second-order conditioning

A

an existing condtioned stimulus can serve as an unconditioned stimulus for a pairing with a new conditioned stimulus

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13
Q

phobia

A

a strong or irrational fear of a specific object, activity, or situation

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14
Q

operant conditioning

A

learning that occurs based on the consequences of behavior, can involve learning of new actions

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15
Q

Thorndike’s law of effect

A

the principle that responses that create a typically pleasant outcome in a situation are more likely to occur again in a similar situation, whereas responses that produce a typically unpleasant outcome are less likely to occur again in the situation

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16
Q

operant chambers/Skinner boxes

A

a structure that is big enough to fit a rodent or bird that contains a bar or key that the organism can press or peck to release food or water. It also contains a device to record the animal’s responses

17
Q

reinforcer

A

any event that strengthens or increases the likelihood of a behavior

18
Q

punisher

A

any event that weakens or decreases the likelihood of a behavior

19
Q

positive/negative

A

whether a reinforcement was presented or removed

20
Q

positive reinforcement

A

strengthens a response by presenting something pleasant after the response

21
Q

negative reinforcement

A

strengthens a response by reducing or removing something unpleasant

22
Q

punishment

A

pos punishment weakens behavior by increasing punishment, neg punishment weakens it by decreasing reinforcement

23
Q

fixed-interval schedule

A

reinforcement occurs for the first response made after a specific amount of time has passed

24
Q

variable-interval schedule

A

the reinforcers appear on an interval schedule, but the timing is varied around the average interval, making the actual appearance of the reinforcer unpredictable

25
variable-ratio schedule
provides reinforcers after a specific but average number of responses
26
shaping
the process of guiding an organism's behavior to the desired outcome through the use of successive approximation to a final desired behavior
27
primary reinforcers
stimuli that are naturally preferred or enjoyed by the organism, such as food, water, and relief from pain
28
secondary reinforcers
a neutral event that has become associated with a primary reinforcer through classical conditioning
29
insight
the sudden understanding of a solution to a problem
30
latent learning
learning that is not reinforced and not demonstrated until there is motivation to do so i.e. rats that explore a maze but only show that they can finish it it when there's an incentive to
31
observational learning
learning by observing the behavior of others,
32
programmed instruction
an educational tool that consists of self-teaching with the aid of a specialized textbook
33
commons dilemma
a situation in which the behavior that creates the most positive outcomes for the individual may in the long term lead to negative consequences for the group as a whole
34
prisoner's dilemma
a type of game which represents a social dilemma in which the goals of the individual compete with the goals of another individual (or maybe a group of individuals)