Chapter 7 Flashcards

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1
Q

learning

A

the relatively permanent change in knowledge or behavior that is the result of experience

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2
Q

conditioning

A

the ability to connect stimuli (the changes that occur in the environment) with responses (behaviors or other actions)

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3
Q

classical conditioning

A

learning that occurs when a neutral stimulus (e.g., a tone) becomes associated with a stimulus that naturally produced a behavior

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4
Q

unconditioned stimulus

A

in classical conditioning, the stimulus that triggers a naturally occurring response

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5
Q

unconditioned response

A

in classical conditioning, the naturally occurring response that follows the unconditioned stimulus

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6
Q

conditioned stimulus

A

in ClasC, a neutral stimulous, that, after being repeatedly presented prior to the unconditional stimulus, evokes a similar response as the unconditioned stimulus

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7
Q

conditioned response

A

acquired response to the formally neutral stimulus

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8
Q

extinction

A

the reduction in responding that occurs when the conditioned stimulus is presented repeatedly without the unconditioned stimulus

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9
Q

spontaneous recoverty

A

the increase in responding to the CS following a pause after extinction

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10
Q

generalization

A

the tendency to respond to stimuli that resemble the original conditioned stimulus

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11
Q

discrimination

A

the tendency to respond differently to stimuli that are similar but not identical

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12
Q

second-order conditioning

A

an existing condtioned stimulus can serve as an unconditioned stimulus for a pairing with a new conditioned stimulus

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13
Q

phobia

A

a strong or irrational fear of a specific object, activity, or situation

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14
Q

operant conditioning

A

learning that occurs based on the consequences of behavior, can involve learning of new actions

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15
Q

Thorndike’s law of effect

A

the principle that responses that create a typically pleasant outcome in a situation are more likely to occur again in a similar situation, whereas responses that produce a typically unpleasant outcome are less likely to occur again in the situation

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16
Q

operant chambers/Skinner boxes

A

a structure that is big enough to fit a rodent or bird that contains a bar or key that the organism can press or peck to release food or water. It also contains a device to record the animal’s responses

17
Q

reinforcer

A

any event that strengthens or increases the likelihood of a behavior

18
Q

punisher

A

any event that weakens or decreases the likelihood of a behavior

19
Q

positive/negative

A

whether a reinforcement was presented or removed

20
Q

positive reinforcement

A

strengthens a response by presenting something pleasant after the response

21
Q

negative reinforcement

A

strengthens a response by reducing or removing something unpleasant

22
Q

punishment

A

pos punishment weakens behavior by increasing punishment, neg punishment weakens it by decreasing reinforcement

23
Q

fixed-interval schedule

A

reinforcement occurs for the first response made after a specific amount of time has passed

24
Q

variable-interval schedule

A

the reinforcers appear on an interval schedule, but the timing is varied around the average interval, making the actual appearance of the reinforcer unpredictable

25
Q

variable-ratio schedule

A

provides reinforcers after a specific but average number of responses

26
Q

shaping

A

the process of guiding an organism’s behavior to the desired outcome through the use of successive approximation to a final desired behavior

27
Q

primary reinforcers

A

stimuli that are naturally preferred or enjoyed by the organism, such as food, water, and relief from pain

28
Q

secondary reinforcers

A

a neutral event that has become associated with a primary reinforcer through classical conditioning

29
Q

insight

A

the sudden understanding of a solution to a problem

30
Q

latent learning

A

learning that is not reinforced and not demonstrated until there is motivation to do so
i.e. rats that explore a maze but only show that they can finish it it when there’s an incentive to

31
Q

observational learning

A

learning by observing the behavior of others,

32
Q

programmed instruction

A

an educational tool that consists of self-teaching with the aid of a specialized textbook

33
Q

commons dilemma

A

a situation in which the behavior that creates the most positive outcomes for the individual may in the long term lead to negative consequences for the group as a whole

34
Q

prisoner’s dilemma

A

a type of game which represents a social dilemma in which the goals of the individual compete with the goals of another individual (or maybe a group of individuals)