Chapter 6.2 (Further Psychological Effects) Flashcards

1
Q

Define anxiety

A

A level of nerves and irrational thinking

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2
Q

Define competitive trait anxiety

A

A disposition to suffer from nervousness in most sporting situations

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3
Q

Define competitive state anxiety

A

A nervous response to specific sporting situations

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4
Q

What is the purpose of a questionnaire?

A

A set of questions to measure or assess something, in this case anxiety

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5
Q

What is a SCAT?

A

Sports Competition Anxiety Test - a questionnaire used by sports psychologists to measure anxiety

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6
Q

What is a CSAI?

A

Competitive Sport Anxiety Inventory - A questionnaire used by sports psychologists to measure anxiety

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7
Q

Define observation

A

Gaining a measure of (in this case) anxiety simply by watching the performer

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8
Q

What are the advantages and disadvantages of physiological measuring of anxiety?

A

Adv:
1. Factual so easy comparisons
2. Responses to anxiety can be measured, e.g. HR
Dis:
1. Training is required to use devices
2. Wearing devices may limit movement
3. Awareness of measuring can cause additional stress

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9
Q

Define aggression

A

Intent to harm outside the rules; hostile behaviour

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10
Q

Define assertion

A

Well-motivated behaviour within the rules

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11
Q

Define instrumental aggression

A

Has an intent but is within the rules

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12
Q

Define instinct theory

A

When aggression is spontaneous and innate

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13
Q

Define catharsis

A

Cleansing the emotions; using sprite as an outlet for aggression

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14
Q

Define frustration-aggression hypothesis

A

Aggression is inevitable when goals are blocked and the performer becomes frustrated

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15
Q

Define aggressive cue hypothesis

A

Suggests that aggression is is caused by a learned trigger

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16
Q

Define social learning theory

A

Learning by associating with others and copying behaviour

17
Q

What are the four aggression theories? (AS IF)

A

Aggression cue hypothesis
Social learning theory
Instinct theory
Frustration aggression hypothesis

18
Q

What are the ways of preventing aggression

A
  1. Do not reinforce aggressive acts in training
  2. Punish aggression with fines
  3. Punish players by sending them off
  4. Substitute an aggressive player or remove them from the situation
  5. Reinforce non-aggression
  6. Talk players to calm them down
  7. Promote peer group pressure within the team
  8. Walk away from the situation
  9. Apply the rules consistently and fairly
  10. Use mental rehearsal or relaxation to lower arousal
  11. Point out responsibilities to the team
  12. Point out non-aggressive role models
  13. Set non-aggressive goals
  14. Channel aggression into assertion
  15. Apply sanctions immediately
19
Q

Define motivation

A

A drive to succeed

20
Q

Define intrinsic motivation

A

Motivation from within

21
Q

Define extrinsic motivation

A

Motivation from an outside source

22
Q

Define tangible rewards

A

Rewards that can be held or touched, typical

23
Q

Define intangible rewards

A

Not physical rewards

24
Q

What are some intrinsic and extrinsic motivation strategies?

A
  1. Offering rewards and incentives early on
  2. Making the activity enjoyable
  3. Pointing out the benefits
  4. Breaking the skill into parts
  5. Pointing out role models
  6. Making performer feel responsible for any success
  7. Attributing success internally
  8. Setting goals or targets that are achievable
  9. Using feedback to inspire and correct errors