Chapter 2.2 (Principles and Theories of Learning and Performance) Flashcards

1
Q

Define Learning

A

A permanent change in behaviour as a result of practice

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2
Q

Define Performance

A

A temporary occurrence that can change from time to time because of many external and internal influences

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3
Q

Define Cognitive Stage of Learning

A

The first stage of learning used by a novice. Understanding and sub-routines are explored by trail and error

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4
Q

Define Associative Stage of Learning

A

The second stage of learning as motor programmes are developed and performance is smoother

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5
Q

Define Autonomous Stage of Learning

A

The final stage of learning used by an expert when movement is specific and detailed

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6
Q

Define Feedback

A

Information to aid error correction

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7
Q

Define Positive Feedback

A

Encouragement

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8
Q

Define Negative Feedback

A

Error correction

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9
Q

Define Extrinsic Feedback

A

From an outside source

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10
Q

Define Intrinsic Feedback

A

From within

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11
Q

Define Knowledge of Results

A

Concerns the outcome

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12
Q

Define Knowledge of Performance

A

About technique

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13
Q

Define Plateau

A

A period of no improvement in performance

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14
Q

Define Drive Reduction

A

An end-of-task period when performance may get worse

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15
Q

What are the causes of a plateau (MBCLTF)

A
Motivation
Boredom
Coach
Limit of ability
Targets too low
Fatigue
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16
Q

Define Visual Guidance

A

Guidance that can be seen, a demonstration

17
Q

Define Verbal Guidance

A

An explanation

18
Q

Define Manual Guidance

A

Physical support

19
Q

Define Mechanical Guidance

A

An artificial aid

20
Q

Define Operant Conditioning

A

The use of reinforcement to ensure that correct responses are repeated

21
Q

Define Behaviourist Theory

A

This attempts to explain how actions can be linked to stimuli

22
Q

Define Satisfier

A

An action that promotes a pleasant feeling so that responses are repeated

23
Q

Define Annoyer

A

An action that creates unease to promote the avoidance of incorrect responses

24
Q

Define Positive Reinforcement

A

A pleasant stimulus after the correct response

25
Q

Define Negative Reinforcement

A

Taking away an unpleasant stimulus after the correct response

26
Q

Define Punishment

A

An unpleasant stimulus to prevent incorrect actions recurring

27
Q

Define Attention

A

Making the demonstration attractive to the performer

28
Q

Define Retention

A

Remembering the demonstration and being able to recall it

29
Q

Define Motor Production

A

Having the mental and physical ability to do the task

30
Q

Define Motivation

A

Having the drive to do the task

31
Q

Define Social Development

A

Learning by association with others

32
Q

Define Inter-psychological Learning

A

Learning from others externally

33
Q

Define Intra-psychological Learning

A

Learning using others or an MKO to develop knowledge

34
Q

Define Constructivism

A

Building up learning in stages, based on the current level of performance

35
Q

Define Zone of Optimal Performance

A

The next stage of learning based on the performer’s needs, expectations and current level of performance

36
Q

Define Insight Learning

A

Using experience and understanding to solve problems relating to the whole skill