Chapter 6 Flashcards

1
Q

Motor or neural reaction to a specific stimulates in the environment

A

Reflex

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2
Q

behavior that are triggered by Broader range of events

A

Instinct

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3
Q

when organisms makes connection between stimulate or events that occur together in the environment

A

Association learning

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4
Q

Organisms learn to associate events – or stimuli- that repeatedly happen together

A

Classical conditioning

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5
Q

Stimulus that elicits a reflexive response (food)

A

unconditioned stimulus (UCS)

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6
Q

A natural unknown reaction to stimulus (salvation in response to food)

A

Unconditioned response (UCR)

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7
Q

Stimulus that does not naturally elicit a response (ringing a bell, does not cost salvation by itself prior to conditioning)

A

Neutral stimulus (NS)

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8
Q

stimulus that elicits a response after repeatedly being paired with an unconditioned stimulus

A

conditioning stimulus (CS)

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9
Q

The behavior caused by the condition stimulus

A

Conditioned response (CR)

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10
Q

Pairing a new stimulus with the condition stimulus

A

Higher order conditioning

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11
Q

When an organism learns to connect a neutral stimulus and an unconditioned stimulus

A

Acquisition

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12
Q

The decrease in the condition response from the unconditioned stimulus is no longer presented with the condition stimulus

A

extinction

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13
Q

The return of a previously exchange condition response falling rest period

A

Spontaneous recovery

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14
Q

Between sounds that predict a threatening and even sounds that do not, so they respond appropriately

A

Stimulus discrimination

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15
Q

behaviors that are followed by consequences that are satisfying to the organism are more likely to be repeated.

A

Law of effect

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16
Q

involve Conscious processes

A

Operant conditioning

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17
Q

Study, operant conditioning, Skinner place animals inside an operant conditioning chamber containing a lever, that when pressed causes you to be dispensed as the reward

A

Skinner box

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18
Q

something is added to increase the likelihood of a behavior

A

Positive reinforcement

19
Q

something is removed to increase the likelihood of a behavior

A

Negative reinforcement

20
Q

to increase

A

Reinforcement

21
Q

something is added to decrease the likelihood of the behavior

A

Positive punishment

22
Q

Something is removed to decrease the likelihood of behavior

A

Negative punishment

23
Q

to decrease

A

Punishment

24
Q

A tool in operant conditioning in which instead of her rewarding only the target behavior, we reward successive approximations of a target behavior

25
Those that have any reinforcing qualities, the value of these reinforcers do not need to be learned examples, food, water, sleep, sex, pleasure
Primary reinforcers
26
Those that have no inherent value. Their values learn and becomes be enforcing been linked with no primary reinforcers.
Secondary reinforcers
27
when an organism received a reinforcer each time it displays a behavior
Continuous reinforcement
28
The organism does not get reinforcement every time they display the desired behavior
Partial reinforcement
29
The number of responses between reinforcements or amount of time between reinforcement is set and unchanging
Fixed
30
The number of responses between reinforcements or the amount of time between changes varies or changes
Variable
31
The schedule is based on the time between
Interval
32
The schedule is based on the number of responses between reinforcement
Ratio
33
reinforcement is delivered at a predictable time intervals
Fixed interval
34
reinforcement is delivered at unpredictable time intervals
Variable interval
35
reinforcement is delivered after predictable number of responses
Fixed ratio
36
reinforcement is delivered after an unpredictable number of responses
Variable ratio
37
a mental picture of the layout an environment
cognitive map
38
learning that occurs, but it’s not observable behavior until there’s a reason to demonstrate it
latent learning
39
Learning by watching others and then imitating
Observational learning
40
The individual performing the imitated behavior
model
41
what are the steps in the modeling process?
Attention, retention, reproduction, motivation
42
process for the observer system, model rewarded, making the observer, more likely to imitate the models behavior
Vicarious reinforcement
43
Process for the observer, sees the model, punish, making the observer, less likely to imitate the models behavior
Vicarious punishment