Chapter 4: Developing Leisure Products in the Experience Economy Flashcards
what did leisure services used to be considered and what now
conventionally were in services sector but now considered experiences
has implication for how we program
what did humans first economic endeavors revolve around
farming and mining (extracting) so there wasn’t a lot of free time for leisure pursuits
what happened when extracting became more efficient
fewer people were needed to do the same work freeing up more time for leisure
around 1850, the industrial revolution what happened
people moved from rural to city to work in factories producing goods or manufacturing and again adding to people’s leisure time
what happened around 1980
another shift occurred and services (including leisure) became 50% of Gross national product
what is happening now in 21st century
people believe we are moving into experience economy where commodities, goods, and services are most successfully sold when marketed as contributing to an experience
today
experiences are an important economic end
what separates a service from an experience
notion of engagement and participation by the participant in creating the experience
what sector of economy are we primarily in
experience sector although we also provide services, and some market goods
what are programmers responsible for
developing marketable leisure experience products that will attract a participant base and provide adequate revenue streams
what are the 4 sectors economists classify economic value into
extracting
manufacturing
delivering
staging
what do each 4 sectors of economic value provide
specific economic activity
what are 4 sectors of economic activity
extracting - commodities
manufacturing - goods
delivering - services
staging - experiences
commodities
things that have little differentiation from the products
ex) wheat is wheat
what happened when fewer people were needed to create same amount of goods and same quality
displaced people into service industry
what happened when services became 50% of gross product
people in service industry became upset because people in service are paid less then manufacturing industry
where are we today
staging - experiences
what are all used to created memorable and lasting experiences
commodities, goods, and services
1st implication of us being experiential economy
we could potentially have additional competition for our audience
2nd implication of us being experiential economy
we think differently about how offering goods and services to people
ensuring we are achieving experiences we aim to create
3rd implication of us being experiential economy
attributes of leisure experience that we put forth, describe the ultimate experience developed, leisure is gold standard experience and we know how to stage in
4th implication of us being experiential economy
consumers prefer to spend their ressources on services and experiences rather than commodities and good because theyre valued higher