Chapter 3: Program Concepts Flashcards

1
Q

6 key elements that affect the interaction of individuals in leisure opportunities

A
  1. interacting people
  2. physical setting
  3. leisure objects
  4. structure
  5. relationships
  6. animation
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2
Q

to develop leisure services what must the programmer consider or manage

A

the 6 key elements to provide opportunities for participants to actively engage their environment

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3
Q

what is the effect of the 6 elements on the program

A

fundamentally important
a change in any one element changes the situation of the program

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4
Q

what does changing one of the key elements do

A

can be unique way of creating new programs or refreshing old programs

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5
Q
  1. interacting people
A

who is the program for?

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6
Q

what 2 important aspects does the programmer need to consider (interacting people)

A
  1. physical, social and psychological development of participants
  2. gender, age, skill level and other pertinent info about participants
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7
Q

when considering two important aspects what are programmers required to do (interacting people)

A

a) anticipate who participants will be and design a program to suit them
b) design the program for a specific type of participant and then recruit participants

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8
Q

what must the programmer understand (interacting people)

A
  • needs of different age groups
  • that programs that are targeted towards specific group will be more successful
  • the more you understand about your participants the more successful the program will be
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9
Q

infancy

A

newborn - 2 years old

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10
Q

characteristics of infancy

A
  • dependent on parents/care givers
  • development
  • bonding
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11
Q

preschool

A

3-4 years old

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12
Q

characteristics of preschool age

A
  • child centered play
  • careful supervision
  • gross motor development
  • short attention span
  • need for immediate gratification
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13
Q

childhood

A

5-11 years old

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14
Q

characteristics of childhood

A
  • increased social skills
  • awareness of others
  • fine motor skill development
  • creativity and competency
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15
Q

what is the difference between preschooler and childhood play

A

preschoolers often play alone but around others
children start to play together

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16
Q

adolescence

A

12-18 years old

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17
Q

characteristics of adolescence

A
  • finding meaningful relationships
  • social awkwardness
  • peer acceptance
  • autonomy often spurs conflict between adolescence and parents
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18
Q

what is an attractor for adolescence

A

food

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19
Q

adulthood

A

19-60 years old

20
Q

characteristics of adutlhood

A
  • wisdom and expertise develop with learning and knowledge
  • social commitments may involve children, work, and civic responsibilities
21
Q

older adulthood

A

60+

22
Q

characteristics of older adulthood

A
  • marked by age-related physical and biological changes
  • retirement influenced by factors of socio-economic status
23
Q

example of activities for older adult

A

art, technology, games, health, dancing, walking

24
Q

cohort

A

a group of individuals who were born in the same time interval

25
Q

demographics

A

data relating to the population and particular groups within it
a source of secondary research
ex) gender, age, socioeconomic status

26
Q

macro segmentation

A

developing programs for a cohort of individuals who are seeking similar benefits from participation in recreation programs

27
Q

micro segmentation

A

cohorts of people identified by using variables from one of 3 categories

28
Q

what are 3 categories of micro-segmentation

A
  1. geographic (neighborhood, block party)
  2. sociodemographic (preschool program)
  3. behavioural descriptors (usage rate, regular at restaurant, masters, beginners)
29
Q
  1. physical setting
A

includes one or more of sensory components:
- visual
- aural
- olfactory
- tactile
- taste

30
Q

if the setting of a program changes what happens

A

the program itself will change

31
Q

why duplicating a successful program in different setting might it fail

A

setting is sometimes so important

32
Q

why must setting be adequate for the program

A

some setting are not suitable for certain activities

33
Q

what does manipulating a setting do

A

can alter space to become more suitable for a specific activity to have it be more successful
ex) add or remove table and chairs, different types of flooring, decorations

34
Q

the more the physical setting is altered

A

the more expensive the alteration becomes
ex) hockey arena to concert

35
Q

3 types of leisure objects

A

physical, social, symbolic

36
Q

what type of objects are necessary for program to occur and be successful

A

only the key objects
ex) to play game of baseball a bat and ball are essential
umpire and cleats are not essential to play

37
Q
  1. structure
A

a set of rules and program formats that guide interaction in a program
ex) must be certain height or age

38
Q

what can well written rules foster

A

perceived freedom

39
Q

examples of types of formats/structures

A
  • workshops, clinics, classes
  • competitions
  • clubs
  • special events
  • drop in
40
Q
  1. relationships
A

how do relationships affect the program?

41
Q

if necessary for participants to have a relationship what can you do

A

do ice breakers or other activities to introduce participants

42
Q

if relationships are not neccessary to success of program what should you do

A

do not force relationships

43
Q

what can programmers not assume about relationships

A

that it is best to always foster or create relationships between individuals who attend an event

44
Q
  1. animation
A

how the program is set into motion?
how do individuals participate in the program?

45
Q

examples of things that animate the program

A

leader, self guided tours, map, trails, audio guided tour

46
Q

what can a good leader do

A

can make a program successful
repeat attempts of same program with a different instructor may fail

47
Q

what are all programs

A

variations of the 6 key elements