Chapter 11: From BBP to Intentionally Designed Leisure Experiences Flashcards
4 steps of Benefits-based programming (BBP)
- identify target issues
- design meaningful programs
- measure the beneficial outcomes of these programs
- communicate the outcomes to stakeholders
benefits based programming developed to address
the overall effects, benefits, and changes to participants as a result of being in a recreation program
what are benefits-based programming primarily used by
municipalities and non-profits because they provide evidence of benefits for stakeholders
identify target issues (BBP)
agency stakeholders target problems or societal issues for a specific audience such as youth or senior citizens
statement of the issue and resulting target goals become focus of program
design meaningful programs (BBP)
programs that address the target issue through performance objectives, activity development, processing and monitoring
measure the beneficial outcomes of these programs (BBP)
programmers evaluate program outcomes in relation to the target issues and goals
communicate the outcomes to stakeholders (BBP)
utilizing marketing for disseminating program outcomes to the public, funding sources, and stakeholders legitimizes the relevance of rec programs and improves communities
how does one communicate with stakeholders
news releases, annual reports, promotional materials, speaking engagements and websites
BBP is programming based on a
benefit that the group will receive
benefit to society
outcome based programming is
based on specific outcomes that participants will walk away with as opposed to some perceived benefit
6 terms of outcome based programming (OBP)
- inputs
- activities and processed
- outputs
- outcomes
- outcome targets
- outcome indicators
what does the OBP similar to BBP employ
inputs, activities and processes, outputs and outcomes to create programs that produce beneficial results to participants and society at large
inputs are
items needed to run a program like money, equipment and resources
activities are the
processes, such as teaching, guiding, coaching, and encouraging
outputs are
units of service such as number of people served or number of games played