Chapter 11: From BBP to Intentionally Designed Leisure Experiences Flashcards

1
Q

4 steps of Benefits-based programming (BBP)

A
  1. identify target issues
  2. design meaningful programs
  3. measure the beneficial outcomes of these programs
  4. communicate the outcomes to stakeholders
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2
Q

benefits based programming developed to address

A

the overall effects, benefits, and changes to participants as a result of being in a recreation program

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3
Q

what are benefits-based programming primarily used by

A

municipalities and non-profits because they provide evidence of benefits for stakeholders

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4
Q

identify target issues (BBP)

A

agency stakeholders target problems or societal issues for a specific audience such as youth or senior citizens
statement of the issue and resulting target goals become focus of program

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5
Q

design meaningful programs (BBP)

A

programs that address the target issue through performance objectives, activity development, processing and monitoring

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6
Q

measure the beneficial outcomes of these programs (BBP)

A

programmers evaluate program outcomes in relation to the target issues and goals

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7
Q

communicate the outcomes to stakeholders (BBP)

A

utilizing marketing for disseminating program outcomes to the public, funding sources, and stakeholders legitimizes the relevance of rec programs and improves communities

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8
Q

how does one communicate with stakeholders

A

news releases, annual reports, promotional materials, speaking engagements and websites

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9
Q

BBP is programming based on a

A

benefit that the group will receive
benefit to society

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10
Q

outcome based programming is

A

based on specific outcomes that participants will walk away with as opposed to some perceived benefit

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11
Q

6 terms of outcome based programming (OBP)

A
  1. inputs
  2. activities and processed
  3. outputs
  4. outcomes
  5. outcome targets
  6. outcome indicators
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12
Q

what does the OBP similar to BBP employ

A

inputs, activities and processes, outputs and outcomes to create programs that produce beneficial results to participants and society at large

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13
Q

inputs are

A

items needed to run a program like money, equipment and resources

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14
Q

activities are the

A

processes, such as teaching, guiding, coaching, and encouraging

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15
Q

outputs are

A

units of service such as number of people served or number of games played

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16
Q

outcomes is

A

the overall change in behaviour, skill, or attitude that participants experienced as a result of the program

17
Q

outcome targets

A

percentage of participants expected to achieve an outcome

18
Q

outcome indicators

A

long term indications of the success of the program

19
Q

examples of OBP successes

A

afterschool programs, outdoor adventure settings, and camp environments

20
Q

what is the focus of intentionally designed experiences (IDE’s)

A

facilitating sequenced, scripted recreation activities for youth

21
Q

what does the programmer design the rec activity to bring about (IDE’s)

A

a participant outcome and measures it using an outcome questionnaire

22
Q

where are IDE’s most successfully used

A

in camp settings, parks and recreation departments, outdoor experiential programs, scouting, religious organizations, and other youth-focused programs

23
Q

participant outcomes center on the

A

Fun of an activity within the contexts of wanting to meet new people, making friends, or being in a group

24
Q

questionnaire is a

A

five point scale

25
Q

what are results of questionnaire used for

A

stakeholders and marketing or fund-raising purposes

26
Q

facilitators are encouraged to stick to script so

A

none of the key points are left out
this ensures reliability of the programming process regardless of who delivers it

27
Q

black box of programming

A

where it is assumed that mere participation in a program will lead to outcomes with little understanding of the specifics that led to program success

28
Q

how to avoid black box programming

A

best to use implementation evaluation to evaluate how well a structured program was delivered, as well as its overall quality

29
Q

how is quality typically measured

A

using observation throughout the program and an instrument called the youth quality program assessment instrument

30
Q

what happens when combining intentional programming techniques with implementation evaluation

A

programmer can better understand how the program affects positive outcomes among participants

31
Q

benefits of IDE approach

A
  1. offers a useful framework for planning purposeful and successful programs
  2. effective conduit for communicating program outcomes to stakeholders and funding resources
32
Q

IDE approach

A

is alot of work for the programmer as it requires a level of depth and involvement

33
Q

programming can be from benefit based to …

A

outcome based to intentionally designed