Chapter 2: How Individuals Experience Leisure Flashcards

1
Q

what is a critical variable in determining the quality of experience

A

engagement

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2
Q

why is it important to not make the mistake of equating experience with entertainment

A

we stage leisure experiences to engage participants not to entertain them

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3
Q

to design and stage program services that deliver engaging leisure experiences, the programmer must

A

understand how leisure is experienced

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4
Q

how does one understand how leisure is experienced

A

requires an understanding of symbolic interactionism

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5
Q

symbolic interactionism

A

the social science that provides the theoretical base for programming

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6
Q

what must one understand about symbolic interactionism

A

how interaction in social occasions provide opportunities for co-production by participants, and the implications of these for program design and staging

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7
Q

first premise of symbolic interaction theory

A

social reality is produced by individuals’ own understanding or interpretation of a situation
- we define our own reality

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8
Q

second premise of symbolic interaction theory

A

individuals can guide and shape their own behavior and that of others

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9
Q

third premise of symbolic interaction theory

A

while taking our own standpoint and fitting it to the behaviour of others, we interact with one another
interaction is symbolic because it involves the manipulation of symbols, words, meanings and languages

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10
Q

examples of things human beings can act towards based on the meanings that the things have for them

A

physical objects like trees or chairs, other human beings, such as friends or enemies; institution like school or government; guiding ideals like honesty; and activities of others like requests or commands

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11
Q

where is the meaning of things derived from, or arise out of

A

the social interaction that one has with one’s fellows

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12
Q

how are the meanings of things handled, or modified through

A

an interpretive process used by the person in dealing with the things he or she encounters

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13
Q

what does the symbolic interactionist perspective suggest

A

that leisure is a unique meaning attributed to specific social occasions that are created by the individuals involved through interaction with objects in the occasions

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14
Q

5 key points that help develop a full understanding of the implications of the theory on programming include

A
  1. phases of leisure experience
  2. nature of the objects acted on during interaction
  3. how meaning is derived through interaction
  4. how interaction is produced
  5. the ability to experience leisure
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15
Q

leisure is experienced in what 3 phases

A
  1. anticipation
  2. participation
  3. reflection
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16
Q

what do most programmers tend to focus on

A

participation phase
leisure experiences are best experienced in all 3

17
Q

anticipation

A

building excitement prior to the onset of program
can do so through advertising, save the dates, registration procedures, etc.

18
Q

participation

A

engaging in a leisure activity

19
Q

reflection

A

post program interventions
post game debriefing, publishing pictures, staging reunions, and selling souvenirs

20
Q

leisure objects

A

receive our focused attention and are consciously dealt with during interaction

21
Q

people act toward leisure objects on the basis

A

of the meanings that the objects have for them and their meaning derived through interaction

22
Q

three categories of leisure obejcts

A

physical
social
symbolic

23
Q

physical examples

A

balls, bats, bikes, craft supplies

24
Q

social examples

A

leaders, friends, mothers, fans and teammates

25
Q

symbolic examples

A

ideas, philosophies, and doctrines that influence behaviour

26
Q

what do programmers need to learn about leisure objects

A

which objects make essential contributions to the leisure experience intended

27
Q

how is interaction produced

A

we all create the experience together based on how we interpret each other’s behaviour
we can all adjust our behaviour based on what we interpret and how we want to be seen

28
Q

what is important about how interaction is produced

A

important that all individuals must actively engage in this joint construction of the occasion in order to feel competent and fell intrinsic satisfaction with participation

29
Q

how is meaning derived

A

produced socially through interaction with physical, social and symbolic objects
meaning is situation specific and meaning of object can change from occasion to occasion

30
Q

example of meaning changing

A

line up for sporting event is different experience than line up for buying groceries

31
Q

what must programmer ensure about the meaning of objects in different situations

A

the occurence of key, meaning-deriving interactions that will result in participants construing that they had a leisure experience

32
Q

the recreational programmer must create a space for leisure to occur by

A
  • designing an encounter
  • providing social order (form and structure)
  • ensuring participants engage in opportunities of co-creation that result in memories of perceived freedom and intrinsic satisfaction
33
Q

programmers must focus on

A

how they design and stage program and how participants experience programs

34
Q

what is a crucial programming concept

A

understanding how to intervene in a manner that facilitates leisure

35
Q

what does understanding how to intervene in manner that facilitates leisure include

A

understanding how interaction occurs, how meaning is produced through interaction, and what meanings must result for an occasion to be construed as leisure