Chapter 10: Program Design Flashcards
program design is a
transitional step in which programmers plan the details of how to stage a program to facilitate a leisure experience for participants
during program design, the programmer
designs an interactive situated activity system that will animate a program to move it through time and orchestrate its flow by manipulating the 6 key elements
what is altered during program design
pattern of attention required from participants so there is variety in the content and intensity of consciousness demanded in the series of encounters that make up the program
5 parts of framed experience model
encounters
visualization
frames
transitions
artistic
framed experience model
assumes that individuals interact in a series of framed encounters that are designed and staged by the program or event designer
a frame is
smallest unit of interaction that can be designed, and it exists as long as it occupies the conscious attention of participants
synonym for framed experience model
animation plan
encounters are
focused occasion of interaction that occurs when co-present individuals interact to a co-created end
encounters are the smallest unit of
joint behavior and the focus of a designer’s intervention and manipulation
in program design the designer must determine what points of contact
to frame to guide participants to the intended design outcomes knowing that they cannot possibly manage all points of contactt
the programmer must design enough encounters
that the experience has a unique form and signature to it
examples of encounters
each activity
craft, book, game
visualization
rehearsal of interactions in advance of the activity/event
what do programmers use visualization to
vicariously experience the event in advance of its operation to identify potential problems and solve them
how to get best results from visualization
practice both internal and external visualization
what does going through event in our minds eye allow us to do
plan and predict what is going to happen
visualization allows programmers to go through
different ‘what if’ scenarios prior to real-life operation
with visualization the programmer can potentially identify
snags and make adjustments in the sequencing of events or other key elements to attain their desired outcome
how to vicariously experience the sense of a program as if to go there, go through step by step and feel the emotion of participating in it
should visualize from two different perspectives; internal and external
during external visualization you become
an object to yourself
for example, may observe yourself participating as leader of an event
external visualization’s aim
to experiment with various leadership styles and strategies to forecast optimal style for the event