Chapter 2 - Visual and Auditory Recognition Flashcards

Visual and Auditory Recognition

1
Q

perception

A

using knowledge to gather and interpret stimuli gathered by the senses

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2
Q

object recognition

A

identifying a complex arrangement of sensory stimuli and perceive that this pattern is separate from the background

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3
Q

distal stimulus

A

actual object

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4
Q

proximal stimulus

A

image registered in the sensory receptors within our sensory organs (that transmit to the brain)

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5
Q

figure ground illusion

A

where the figure (distinct shape) and ground (background) switch - vase and two profiles example - usually two colours

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6
Q

illusory contour

A

edges appear where they don’t exist - we fill in the blanks - involves bottom-up and top-down processing

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7
Q

visual perception is complex or simple

A

complex

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8
Q

template matching theory

A

specific patterns are stored in memory - letters (so we see different letters and match them to a base model)

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9
Q

feature-analysis models

A

visual stimulus is composed of small number of distinctive charax - like letters: angled lines, horiz lines, curves, etc. –> feature

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10
Q

recognition by components model

A

3d shapes - components called geons - coffee cup = cylinder plus curved handle, etc. –> geon

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11
Q

top down processing

A

using our existing knowledge, more common in familiar situations

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12
Q

bottom-up processing

A

using external environment as input to perceive something - more likely to be used in novel situations

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13
Q

word superiority effect

A

seeing a letter in context - e.g. in a word helps us identify the letter quicker than the letter by itself

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14
Q

change blindness vs. inattentional blindness

A

change blindness = inability to notice a change; inattentional blindness =focusing so much on one thing that you don’t notice something else happening / some other action - in the scene often as a result of not expecting it - highlights top-down processing relating to expectations (e.g. expecting the same background - the ape in the basketball game)

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15
Q

prosopagnosia

A

inability to recognize faces

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16
Q

holistic recognition

A

gestalt - face recognition - overall quality transcends indiv elements

17
Q

face superiority

A

similar to word superiority - better at recognizing each part when it’s in the context of the face

18
Q

phoneme

A

basic unit of spoken language

19
Q

inter speaker variability

A

diff speakers of same language produce the same sound differently - age gender regional dialect impactful

20
Q

coarticulation

A
  • diff sound of phoneme depending on surrounding phonemes (idle vs. don’t, tap vs. paper)
21
Q

phonemic restoration

A

if a sound is missing - hear only part of the word - people will fill in the blanks based on context: eel - on the axle, eel on the shoe, eel on the orange

22
Q

special mechanism approach

A

speech is special, device we are born with to allow us to decode speech, phonetic module

23
Q

general mechanism approach

A

same mechanism used to perceive speech and non-speech sounds

24
Q

mcgurk effect

A

supports general mechanism approach - perceiving speech can be influenced by visual information of the speaker’s face mouth movement articulating an ambiguous phoneme: bab vs. dad - would determine it is dad due to context clues - superior temporal cortex