Chapter 11 - Problem Solving and Creativity Flashcards

Problem Solving and Creativity

1
Q

problem solving

A

processes needed to reach a goal or solution

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2
Q

3 features of a problem

A

initial state

goal state

obstacles

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3
Q

understanding relating to prob solving

A

organized mental representation of the prob based on info given and past experience (top down adn bottom up)

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4
Q

attention

A

important because competing thoughts can produce divided attention

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5
Q

need to decide which info

A

the most relevant info to the problem’s solution

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6
Q

methods of representing problems

A

symbols (variables etc)

matrices (how things are related to each other)

diagrams (drawing/chart)

visual images (mind’s eye)

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7
Q

situated cognition approach

A

tied to the context in which we learned to solve that problem - emphasis can be on ecological validity

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8
Q

traditional cognitive approach

A

processes take place in the person’s head / thinking

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9
Q

embodied cognition as it relates to prob solving

A

moving parts of the body to help us solve problems more quickly - embodying the idea

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10
Q

algorithm

A

method that always works

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11
Q

heuristic

A

general rule that is usually correct

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12
Q

analogy approach

A

employ a solution to a similar problem to help you solve the new problem

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13
Q

problem isomorphs

A

set of problems that have the same underlying structures and solutions

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14
Q

surface features

A

specific objects and features with little meaning

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15
Q

structural features

A

core pieces of the issue integral to udnerstanding and solving the problem correctly

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16
Q

means end heuristic

A

identify the end and then figure out means to get there

17
Q

subproblems

A

divide the problem into subproblems

18
Q

hill climbing heuristic

A

reach a choice point - choose the alternative that leads toward the goal - but can only see the immediate next step

19
Q

downfall of hill climbing

A

could miss out an indirect alternative that could be better overall - encourages short term goals being reached rather than long term solutions

20
Q

expertise

A

exceptional consistent skill and performance on a representative tasks for a particular area

greater knowledge base with experts

accurate and fast

specific memory skills related to the area

use means end heuristic effectively

systematic approach - not ad hoc

judge the difficulty of the problem adequately allocating time together solving the problems

21
Q

mental set

A

same solution used in previous problems - closed mind - stop thinking how to solve the problems effectively - fixed mindset vs. growth mindset

22
Q

fixed mindset

A

belief that you possess a certain amount of intelligence and skills - can’t perform better - ceiling

23
Q

growth mindset

A

belief that you can cultivate intelligence

24
Q

functional fixedness

A

top down processing is overactive - assigning fixed functions to objects - fail to think of another value for an object other than its usual use

25
gender stereotype
beliefs about a gender's behaviour
26
stereotype threat
belief that you are a part of a disadvantaged stereotype - produces high arousal interfering with working memory for different tasks
27
suggestion that a group is supposed to do poorly or usually does poorly
suppressing the thought that they are going to perform poorly and that taxes the working memory
28
insight problem
seems impossible to solve but a solution pops up
29
noninsight problem
solving the problem gradually by using memory, reasoning, skills, strategies
30
creativity requires novel and usefu solutions
differing views - creative answers come from those that are exceptional or ordinary thinking
31
divergent production approach
a way to measure creativity - number of different responses made to test an item - how many words begin with L and N, etc.
32
convergent approach
single response
33
creativity
can occur when we used focused attention (conscious attn) and defocused attention (daydreaming etc.)
34
intrinsic motivation vs. extrinsic motivation
comes from within, vs. external reward