Chapter 2: Learning Flashcards

1
Q

Learning

A

a relatively permanent change in behaviour potential that occurs due to practice or experience

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2
Q

Why Do We Care About Learning?

A

learning helps to increase desired behaviors and decrease undesired behaviors

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3
Q

Law of effect

A

People repeat behaviors that bring them satisfaction and pleasure, and stop those that bring them dissatisfaction and pain.

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4
Q

4 primary categories of learning

A
  1. practical skills - job-specific skills, knowledge, and technical competence
  2. intrapersonal skills –problem solving, critical thinking, learning about alternative work processes, and risk taking
  3. interpersonal skills - communicating, teamwork, and conflict resolution
  4. cultural awareness - learning the social norms of organizations and understanding company goals, business operations, and company expectations and priorities
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5
Q

Operant Learning

A

learning by which the subject learns to operate on the environment to achieve certain consequences

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6
Q

Reinforcement

A

the process by which stimuli strengthen behaviours
- positive reinforcers work by their application to a situation, while negative reinforcers work by their removal from a situation

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7
Q

Extinction

A

The gradual dissipation of behaviour following the termination of reinforcement

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8
Q

Punishment

A

The application of an aversive stimulus following some behaviour designed to decrease the probability of that behaviour.

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9
Q

When You Want to Use Positive Reinforcement

A
  • Make sure that the reward is reinforcing to that specific individual
  • Identify the correct behaviors to reinforce
  • High performers should receive more than low performers
  • Don’t reward wanted behaviors just before/after punishing someone
  • For new behaviors, use continuous reinforcement; for established behaviors use partial
  • Make sure that the reward is directly tied to the behavior
    o don’t neglect performance feedback and social recognition
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10
Q

Problems Using Punishment

A
  • It does not demonstrate which behaviours should replace the punished response.
  • Punishment only temporarily suppresses the unwanted behaviour.
  • Punishment can provoke a strong emotional reaction from the punished individual
  • The employee may associate the negative consequence with the punisher
  • Undesirable behavior tends to reoccur when the punisher is absent
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11
Q

Performance feedback

A

Providing quantitative or qualitative information on past performance for the purpose of changing or maintaining performance in specific ways

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12
Q

Social recognition

A

Informal acknowledgment, attention, praise, approval, or genuine appreciation for work well done from one individual or group to another

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13
Q

Fast acquisition (Reinforcement Schedule)

A

continuous and short delay reinforcement

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14
Q

Persistence (Reinforcement Schedule)

A

partial and long delay reinforcement

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15
Q

Social Cognitive Theory (SCT; Albert Bandura)

A
  • observing others helps us learn about the appropriateness, usefulness, and consequences of behaviors
  • emphasizes the role of cognitive processes (observational learning) in learning and in the regulation of people’s behaviour.
  • observational learning avoids negative consequences
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16
Q

enactive learning vs versus vicarious learning

A

enactive learning (doing something)
vicarious learning (e.g., observational learning)

17
Q

Observational learning most effective when…

A
  • Modelers of behavior are credible (modeler similarity to learner also matters)
  • Behavior has perceived value (i.e., when we are motivated to learn; expectancy)
  • When we have a chance to practice and receive feedback
  • When self-efficacy is high
18
Q

Determinants of self-efficacy beliefs

A

performance mastery, observation, verbal persuasion and social influence, psychological state

19
Q

Organizational learning practices

A
  1. Organizational behaviour modification (O.B. Mod)
  2. Employee Recognition Programs
  3. Training and development
20
Q

Organizational behaviour modification (O.B. Mod)

A

The systematic use of learning principles to influence organizational behaviour

21
Q

Employee Recognition Programs

A

= Formal organizational programs that publicly recognize and reward employees for specific behaviours
- Peer recognition programs

22
Q

Peer recognition programs

A

Formal programs in which employees can publicly acknowledge, recognize, and reward their coworkers for exceptional work and performance

23
Q

Training and development

A

= planned organizational activities that are designed to facilitate knowledge and skill acquisition to change behaviour and improve performance on one’s current job
- focuses on future job responsibilities.
- BMT

24
Q

Behaviour modelling training (BMT)

A

a training method in which trainees observe a model performing a task followed by opportunities to practise the observed behaviours

25
Q

Recommendations for Training Employees…

A
  • Describe to trainees a set of well-defined behaviors (skills) to be learned
  • Provide a model or models displaying the effective use of those behaviors
  • Provide opportunities for trainees to practice using those behaviors
  • Provide feedback and social reinforcement to trainees following practice
  • Take steps to maximize the transfer of those behaviors to the job
  • Use positive reinforcement and avoid punishment
  • Promote self-efficacy