ch 6 learning operant conditioning principles Flashcards

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1
Q

rewarding subject each time it gets closer to desired response

A

shaping

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2
Q

linking behaviors to create a complex activity

A

chaining

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3
Q

consequences ________ likelihood of behavior in future

A

increase

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4
Q

reward, for example food, good grades, and money (reinforcement)

A

positive reinforcement

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5
Q

remove/withdraw something unpleasant, like aspirin removing a headache (reinforcement)

A

negative

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6
Q

decreases likelihood of behavior in future

A

punishment

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7
Q

bad stimulus introduced after behavior occurs (punishment)

A

positive

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8
Q

penalty, removing something desired (punishment)

A

negative

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9
Q

reinforcement after a set number of responses, like getting rewards points

A

fixed ratio

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10
Q

reinforcement after different ranges in number of responses, like gambling

A

variable ratio

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11
Q

reinforcement after set amount of time, like knowing when its time for lunch

A

fixed interval

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12
Q

reinforcement after different ranges of time, like an acceptance letter

A

variable interval

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