Ch 12 Problem Solving & Creativity Flashcards

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1
Q

Problem

A

An situation in which there is an obstacle between a present state and a goal state and it is not immediately obvious how to get around the obstacle.

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2
Q

Gestalt approach

A

How people represent a problem in their mind
How solving a problem involves a reorganization or restructuring of this representation

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3
Q

Representing in the mind

A

Different strategies of solving problems

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4
Q

Restructuring

A

The process of changing a problem’s representation. According to gestalt psychologist, restructuring is the key mechanism of problem solving.

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5
Q

Insight

A

Sudden realization of a problem’s solution

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6
Q

Analytically based problem

A

Problem that is solved by a process of systematic analysis, often using techniques based on past experience.

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7
Q

Fixation

A

People’s tendency to focus on a specific characteristic of the problem that keeps them from arriving at a solution.

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8
Q

Mental set

A

A preconceived notion about how to approach a problem based on a persons experience or what has worked in the past.

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9
Q

Water jug problem

A

A problem, first described by luchins, that illustrates how mental set can influence the strategies that people use to solve a problem.

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10
Q

Gestalt contribution

A

That problems solving depends on how problem is represented in the mind of one the enduring contributions of gestalt.

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11
Q

Tower of Hanoi problem

A

A problem involving moving discs from one set of pegs to another. It has been used to illustrate the process involved in means-end analysis

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12
Q

Initial state

A

Problem solving, the conditions at the beginning of a problem

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13
Q

Goal state

A

The condition that occurs when a problem has been solved.

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14
Q

Operators

A

Permissible moves that can be made toward a problems solution

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15
Q

Intermediate state

A

The various conditions that exist along the pathways between the initial and goal state.

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16
Q

Problem space

A

The initial state, goal state, and all the possible intermediate states for a particular problem.

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17
Q

Means-ends analysis

A

Which is the setting of subgoals to reach an outcome. Sometimes it requires a step back, however, looking slightly ahead often results in an efficient solution to a problem.

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18
Q

Analogical transfer

A

The process of connecting between similar problems and applying the solution from problem to another.

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19
Q

Analogy

A

Making a comparison in order to show a similarity between two different things.

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20
Q

Analogical problem solving

A

The use of analogies as an aid to solving problems. Typically, a solution to one problem, the source problem, is presented that is analogous to the solution to another problem, the target problem.

21
Q

Analogical transfer

A

Transferring experience in solving one problem to the solution of another similar problem.

22
Q

Target problem

A

A problem to be solved. In Analogical problem solving, solution of this problem can become easier when the problem -solver is exposed to analogous source problem or story.

23
Q

Source problem

A

A problem or story that is analogous to the target problem and which therefore provides information that can lead to a solution to the target problem.

24
Q

Radiation problem

A

A problem posed by Duncker that involves finding a way to destroy a tumor by radiation without damaging other organs in the body. This problem has been widely used to study the role of analogy in problem solving.

25
Q

Analogies exposure

A

Even when exposed to analogous problem m, most people will not connect between source problem.

26
Q

Analogical problem solving

A

Noticing that there are analogous relationships
Mapping the correspondence between the source problem and target problem
applying the mapping to generate a parallel solution to the target problem

27
Q

Analogical encoding

A

A technique in which people compare two problems that illustrate a principle. This technique is designed to help people discover similar structural features of cases or problems.

28
Q

Trade-off strategy

A

A negotiating strategy in which one person says to another, “I’ll give you A, if you’ll give me B.”

29
Q

Contingency strategy

A

A negotiating strategy in which a person gets what he or she wants if something else happens.

30
Q

Analogical paradox

A

People find it difficult to apply analogies in laboratory settings, but routinely use them in real-world settings.

31
Q

Im vivo problem-solving research

A

Observing people to determine how they solve problems in real-world situations. This technique has been used to study the use of analogy in a number of different settings.

32
Q

Experts

A

Person who, by devoting a large amount of time to learning about a field and practicing and applying learning, has become acknowledged as being extremely skilled or knowledgable in that field.

33
Q

Expert organization

A

Have more knowledge about a certain field
Experts organized based on principles
Experts are slow at first but later it they exceed at problem solving

34
Q

Divergent thinking

A

Thinking that is open-ended, involving a large number of potential solutions.

35
Q

Creating problem solving

A

Involves a lengthy period of trial and error development to turn the idea into a useful device.

36
Q

Group brainstorming

A

When people in a problem-solving group are encouraged to express whatever ideas come to mind, without censorship.

37
Q

Creative cognition

A

A technique developed by Finke to train people to think creatively.

38
Q

Preinventive forms

A

Objects created in Finke’s “creative cognition” experiment that precede the creation of a finished creative product. Sled, lawn lounger

39
Q

Nine dot problem

A

A problem involving nine dots, arranged in a square pattern, in which the task is to draw four straight lines that pass through all nine dots without lifting the pen

40
Q

Transcranial direct current stimulation

A

A procedure for stimulating the brain in which two electrodes, which are connected to a battery-powered device that delivers direct current, are placed on a persons head.

41
Q

Electroencephalogram (EEG)

A

An electrical response recorded from the next scalp using disc electrodes.

42
Q

Compound remote associate problems

A

A problem in which three words are presented, and task is to determine one word that when combined with each of these words form a new record phrase.

43
Q

Incubation

A

The phenomenon of getting ideas after taking a “time-out” from working on a problem.

44
Q

Alternate uses task

A

A task used to asses creativity, in which the person’s task is to think unusual uses for an object. Also called the unusual uses task.

45
Q

Executive control network

A

A brain network that is involved in directing attention as a person is carrying out tasks.

46
Q

Volitional daydreaming

A

The act of consciously choosing to disengage from external tasks in order to pursue an internal stream of thought that might have positive outcomes.

47
Q

Mindfulness

A

Paying attention on purpose, in the present moment, and no judgementally, to the unfolding of experience moment ent to moment.

48
Q

Meditation

A

A number of different practices for controlling the mind. See focused attention (FA) Meditation; open monitoring meditation.

49
Q

Open monitoring (OM) meditation

A

A type of meditation that involves paying attention to whatever comes into the mind, and to follow this though until something els comes along.