20 - payoff irrelevant cues Flashcards
Schellings hypothesis
- in pure cood games - payoff irrelevant cues make some strategies salient - draws attentions to some ways of coordination
what is a pure coordination game
games where players are indifferent between equilibrium and indifferent between disequilibrium
what is a payoff irrelevant cue
in mixed motive cood game
- can help coordination in mixed motive game
- where it is important to reach an agreement
- players have opposing interests
Isoni et al (2013)
aim
do payoff irrelevant cues help make some ways of coordinating more focal in bargaining over division of resources
why study mixed motive coordination games
- division requires agreement
- opposed interests over which agreement
what is the bargaining table game
- 2 player one shot game
- each player has a coloured base square
- disks in the table that have numerical value in them
- any player can claim any disk regardless of location/value
- no communication
- claims made independently
- agreement - no disk claimed by both
- if there is agreement - each player gets value of disks they claimed
- gets 0 if they both choose the same disk
what are the key features of the bargaining table games
- disks = valuable objects to divide between players
- payoff irrelevant cues = disk locations - observable to both
what are the 2 potential sources of inefficiency
- failure to agree - both get 0 if both claim the same disk
- failure to claim all disks - not claimed = wasted payoffs
Isoni et al 2013
experimental design
- no communication
- subjects play 24 different bargaining table games in randomly selected pairs
- fixed pairs
- games differ in number of disks, value of disks, location of disks
- players randomly get payoff from 1 of the selected 24 games they play
- each game = one shot game
describe what game 1 is
- 2 disks on the table - one close to red player, the other close to blue player
- any player can claim any of the disks/both/neither
- opposed interest over the coordination equilibria (5,6) and (6,5)
- how will they coordinate - will they use
what is aim of
Isoni
will subjects payoff irrelevant cues from rule of proximity - to help coordinate between who gets the 6 and 5 payoff
- help them coordinate on agreement ?
how can you apply Schelling hypothesis to the Isoni study
- predicts that players will use the rule of proximity to determine how to divide the disks between them - to coordinate on agreement
what is the rule of proximity
how can this rule be applied to the game
- each player only claim the disk that is nearer to their base than to the other
- efficient way to make the split
- coordinate
- use of disk location to coordinate
describe what game 3 is
how is it different to game 1
same as game 1 - same payoffs - choosing between splitting the 5 and 6
- but rule of proximity does not apply - 5 and 6 equally distanced from both players
what does Schelling view suggest will happen in game 3 compared to game 1
players less likely to agree in G3 than in G1
players will earn less on average in G3 - unable to coordinate