15 - Ultimatum game Flashcards

1
Q

what is the ultimatum game

A
  • 2 players
  • T = total sum of money
  • proposer and responder
  • proposer makes an offer
  • responder decides if it wants to accept terms, reject (both take home nothing)
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2
Q

what is the standard solution of ultimatum game

A
  • if players motivated by only own money payoffs
  • by backwards induction
  • responder will always accept even it is 1p
  • proposer will offer the smallest amount possible
  • responder will get 1p
  • proposer will get pretty much everything
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3
Q

what are the typical findings of ultimatum game
one shot game

A
  • 40% average offer of T
  • offers above 50% are rare
  • offers of 50% are common
  • some offers rejected
  • offers less than 20% rejected frequently
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4
Q

what we see happens compared to standard

A
  • proposer makes more nicer proposals
  • responder rejects positive offers
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5
Q

why would responders reject money
- not max their own payoff

A

because of other-regarding preferences

  • reciprocity
  • aversion to inequality
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6
Q

what is Dufwenberg reciprocity model

A
  • overall utility is a weighted sum of material payoffs and reciprocation payoff
  • role of perceived intentions
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7
Q

how does reciprocity play in the ultimatum game

A
  • if low offer is seen as unkind
  • responder with strong enough reciprocal preference will reject
  • they will gain utility by rejecting
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8
Q

what is Fehr Schmidt preferences
aversion to inequality

A
  • aversion to both directions of inequality - more so when unfavourable
  • attitudes are to money outcomes (not perceived intentions like reciprocity)
  • money outcomes but not just money to self - matters how much money the other person has
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9
Q

how does aversion to inequality play in the ultimatum game

A

if is unfavourable inequality averse then will reject low offers

  • if they have Fehr Schmidt preferences
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10
Q

responder IC

A
  • point where they are indifferent between 0 money and share of T
  • on left = will reject
  • on right = will accept
  • will defo accept 1/2 = no inequality
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11
Q

proposer IC

A
  • upward sloping below equality line
  • will never propose more than 1/2
  • will never offer less than s* - will defo be rejected
  • the offer depends on slope of proposer IC above the equality line
  • shallow slope = offer s*
  • steep slope = offer 1/2
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12
Q

how well does FS preferences explain what we see in ultimatum game

A
  • why low offers are rejected
  • why 50% is common
  • why offers > 50 are rare
  • some people offer s*
  • the people that are more inequality averse offer 50
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13
Q

2 experiments that change the game by restricting the players

A
  • Forsythe 1994 = restrict responder
  • Falk 2003 = restrict proposer
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14
Q

Forsythe Horowitz Savin Sefton (1994)

dictator game

how have they changed the game

A
  • responder has no option but to accept
  • no threat of rejection anymore
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15
Q

differences in results between
Forsythe 1994 and ultimatum game

A
  • ultimatum
  • big spike at 50% - FS preferences
  • dictator
  • biggest spike at 0
  • 60% do offer something
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16
Q

is giving positive offers in dictator and ultimatum game explained fully by preferences

A
  • dictator giving is not explained by reciprocity - because there is no retailiation from responder
  • giving is not fully consistent with FS - would still expect people to give positive sums if they were averse to inequality - IC dont change
17
Q

what are the implications of the
Forsythe dictator game

A
  1. offers in ultimatum game are not driven fully by preferences - could be out of fear of rejection
  2. but fear of rejection doesnt explain positive offers fully because still some in the ultimatum game
18
Q

Falk Fehr Fischbacher (2003)
design
restrict the proposer

A
  • 4 games like ultimatum game
  • proposer can only choose between 2 offers (20% or one other offer out of 0,20,80,50) depending on each treatment
  • responder knows the options that the proposer was choosing between
  • responders behaviour for both possible options elicited using strategy method
  • each subject plays all 4 treatments
19
Q

what are the predictions of FFF 2003

standard
reciprocity
FS preferences

A

standard = 20% offer never be rejected

FS preferences = rejection rate of 20% offers should be the same across all treatments - rejection rate shouldnt depend on the values of the alternative offer

reciprocity = rejection rate of 20% offer may vary across treatments if responders view of proposers intentions depends on alternative offer - changes how kind/unkind you see them
- no rejection when alternative offer is 20 or 0 = kind

20
Q

FFF findings

which preferenees

A
  • reject game theory prediction - because people do reject 20% offers
  • rates of rejection are not all the same - against FS preferences
  • more rejection when the alternative offer was 50/50 that wasnt chosen - in line with reciprocity
  • still rejection of 20% when it is not seen as unkind - against reciprocity
21
Q

after looking at the 2 studies
can reciprocity and inequality aversion preferences explain the findings

A

no