15 - Ultimatum game Flashcards
what is the ultimatum game
- 2 players
- T = total sum of money
- proposer and responder
- proposer makes an offer
- responder decides if it wants to accept terms, reject (both take home nothing)
what is the standard solution of ultimatum game
- if players motivated by only own money payoffs
- by backwards induction
- responder will always accept even it is 1p
- proposer will offer the smallest amount possible
- responder will get 1p
- proposer will get pretty much everything
what are the typical findings of ultimatum game
one shot game
- 40% average offer of T
- offers above 50% are rare
- offers of 50% are common
- some offers rejected
- offers less than 20% rejected frequently
what we see happens compared to standard
- proposer makes more nicer proposals
- responder rejects positive offers
why would responders reject money
- not max their own payoff
because of other-regarding preferences
- reciprocity
- aversion to inequality
what is Dufwenberg reciprocity model
- overall utility is a weighted sum of material payoffs and reciprocation payoff
- role of perceived intentions
how does reciprocity play in the ultimatum game
- if low offer is seen as unkind
- responder with strong enough reciprocal preference will reject
- they will gain utility by rejecting
what is Fehr Schmidt preferences
aversion to inequality
- aversion to both directions of inequality - more so when unfavourable
- attitudes are to money outcomes (not perceived intentions like reciprocity)
- money outcomes but not just money to self - matters how much money the other person has
how does aversion to inequality play in the ultimatum game
if is unfavourable inequality averse then will reject low offers
- if they have Fehr Schmidt preferences
responder IC
- point where they are indifferent between 0 money and share of T
- on left = will reject
- on right = will accept
- will defo accept 1/2 = no inequality
proposer IC
- upward sloping below equality line
- will never propose more than 1/2
- will never offer less than s* - will defo be rejected
- the offer depends on slope of proposer IC above the equality line
- shallow slope = offer s*
- steep slope = offer 1/2
how well does FS preferences explain what we see in ultimatum game
- why low offers are rejected
- why 50% is common
- why offers > 50 are rare
- some people offer s*
- the people that are more inequality averse offer 50
2 experiments that change the game by restricting the players
- Forsythe 1994 = restrict responder
- Falk 2003 = restrict proposer
Forsythe Horowitz Savin Sefton (1994)
dictator game
how have they changed the game
- responder has no option but to accept
- no threat of rejection anymore
differences in results between
Forsythe 1994 and ultimatum game
- ultimatum
- big spike at 50% - FS preferences
- dictator
- biggest spike at 0
- 60% do offer something