18 - corporate turnaround game Flashcards
key finding of Van Huyck et al (1990)
one shot game
multiple cood e
pareto rankable e by level of effort
if game is repeated - with effort levels revealed at end of each round - there is rapid drift of chosen effort towards lowest possible level
how did Brandt and Cooper extend the weakest link game
- is it possible to change a bad equilibria once established and move to a better one
- introduce bonuses to see if better equilibria can be reached through bonus rises - increase effort of whole group
what do weakest link results suggest
that bad equilibria may persist even when better equilibria exist
what was BC game
- subjects in groups ‘firms’
- 4 employees per firm
- employees choose effort level from 5 possibilities 0 - 40
- end of each round informed of effort levels
- weakest link payoff structure
- points convert to cash at end
- payoff is maxed by matching effort level of weakest link in the firm
- 5 NE in one shot game - pareto rankable
- changes bonus rates
Brandt Cooper
aim
- can bonus rises reverse the convergence to bad equilibria?
what is the design of BC
how do the blocks alter
- 30 rounds played in 3 blocks
- each block the bonus rate varies
- 6 cells - with 10 firms per cell
- block 1 = all firms have B = 6 (we expect downward convergence)
- block 2 = B raised, the amount raised by differs between cells (does increase in B lead to corporate turnaround)
- block 3 = firms with the 14 bonus in block 2, bonus is reduced in 3rd block (will turnaround persist? if bonus withdrawn)
results from block 1
- after first 10 rounds played
- b = 6
majority of firms have more than 1 employee choosing e=0
- average across firms of minimum effort in firm is low
what happens - whats the difference
block 2
increasing the bonus rate
- still same harm of losing same payoff if everyone else chooses 0 and you dont
- but higher payoffs if everyone chooses options other than 0
- potential gains from effort are now bigger than before
-
results
block 2
increasing the bonus rate
- cell without bonus rise = no change in average minimum effort in firm
- cells with bonus rise
- all bonus rises increase minimum effort
- minimum effort stabilises at higher level
- highest bonus rate doesnt mean highest minimum effort level achieved
what is generating the shift to a higher effort level when the bonus is introduced
- if it is not necessarily the size of bonus that induces it
- the bonus provides a salient occasion for team to try to reach a better equilibrium
- attempt to shift the min effort of group
- if it doesnt shift high enough a higher bonus wont help
why is there heterogeneity in the effect of the bonus
by end of round 20:
- 20% employees choose 0
- 50% choose 40
- firms who react best to the bonus are firms with strong leaders and responsive followers
- the higher the number of strong leaders in each firm - a higher average of minimum effort is reached
block 3
results
withdrawing the high bonus
- dont see drop in average minimum rate
- temporary bonus has persistent effects
- for firms whose bonus drops back to 6 - still higher effort levels than in block 1
what are 3 aspects that affect players beliefs about what others will do - how does it influence play
payoffs
histroy
communication
what mechanism drives the change in effort
- bonuses act as coordinating devices - drive team members expectations of one another
- set path out of bad equilibrium
- salient moment to change behaviour
- seized by strong leaders - followers follow