18 - corporate turnaround game Flashcards

1
Q

key finding of Van Huyck et al (1990)

A

one shot game
multiple cood e
pareto rankable e by level of effort

if game is repeated - with effort levels revealed at end of each round - there is rapid drift of chosen effort towards lowest possible level

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2
Q

how did Brandt and Cooper extend the weakest link game

A
  • is it possible to change a bad equilibria once established and move to a better one
  • introduce bonuses to see if better equilibria can be reached through bonus rises - increase effort of whole group
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3
Q

what do weakest link results suggest

A

that bad equilibria may persist even when better equilibria exist

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4
Q

what was BC game

A
  • subjects in groups ‘firms’
  • 4 employees per firm
  • employees choose effort level from 5 possibilities 0 - 40
  • end of each round informed of effort levels
  • weakest link payoff structure
  • points convert to cash at end
  • payoff is maxed by matching effort level of weakest link in the firm
  • 5 NE in one shot game - pareto rankable
  • changes bonus rates
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5
Q

Brandt Cooper
aim

A
  • can bonus rises reverse the convergence to bad equilibria?
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6
Q

what is the design of BC

how do the blocks alter

A
  • 30 rounds played in 3 blocks
  • each block the bonus rate varies
  • 6 cells - with 10 firms per cell
  • block 1 = all firms have B = 6 (we expect downward convergence)
  • block 2 = B raised, the amount raised by differs between cells (does increase in B lead to corporate turnaround)
  • block 3 = firms with the 14 bonus in block 2, bonus is reduced in 3rd block (will turnaround persist? if bonus withdrawn)
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7
Q

results from block 1
- after first 10 rounds played
- b = 6

A

majority of firms have more than 1 employee choosing e=0
- average across firms of minimum effort in firm is low

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8
Q

what happens - whats the difference
block 2
increasing the bonus rate

A
  • still same harm of losing same payoff if everyone else chooses 0 and you dont
  • but higher payoffs if everyone chooses options other than 0
  • potential gains from effort are now bigger than before

-

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9
Q

results
block 2
increasing the bonus rate

A
  • cell without bonus rise = no change in average minimum effort in firm
  • cells with bonus rise
  • all bonus rises increase minimum effort
  • minimum effort stabilises at higher level
  • highest bonus rate doesnt mean highest minimum effort level achieved
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10
Q

what is generating the shift to a higher effort level when the bonus is introduced

  • if it is not necessarily the size of bonus that induces it
A
  • the bonus provides a salient occasion for team to try to reach a better equilibrium
  • attempt to shift the min effort of group
  • if it doesnt shift high enough a higher bonus wont help
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11
Q

why is there heterogeneity in the effect of the bonus

A

by end of round 20:
- 20% employees choose 0
- 50% choose 40

  • firms who react best to the bonus are firms with strong leaders and responsive followers
  • the higher the number of strong leaders in each firm - a higher average of minimum effort is reached
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12
Q

block 3
results
withdrawing the high bonus

A
  • dont see drop in average minimum rate
  • temporary bonus has persistent effects
  • for firms whose bonus drops back to 6 - still higher effort levels than in block 1
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13
Q

what are 3 aspects that affect players beliefs about what others will do - how does it influence play

A

payoffs
histroy
communication

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14
Q

what mechanism drives the change in effort

A
  • bonuses act as coordinating devices - drive team members expectations of one another
  • set path out of bad equilibrium
  • salient moment to change behaviour
  • seized by strong leaders - followers follow
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