12 - Conditional cooperation + strategy method Flashcards
are contributions in repeated public goods games
driven by preferences and beliefs
what 2 things do we have to account for when examining preferences
- why behaviour change over time = decay
- why some people free ride from beginning - heterogeneity between subjects
main paper
Fischbacher, Gachter & Quercia
what 2 experiments do FGQ use
- P exeriment
- C experiment
what to FGQ suggest causes the decay
disappointed expectations of people that want to cooperate but only if others do
- when they see people contributing less, they decrease their contributions too
- i only contribute if someone else does too
what is the P experiment
implements a strategy method that uses a contribution table to get peoples preferences for different levels of contribution by other players
- specify the contribution level for every possible value of the average value of every member of the group - fill in table
- classifies each person by preference type according to how they fill in the table = preferences dont change
why do we need the P experiment
categorizes people into their preference type
- differences between people
what kind of person are you according to the preference table
- fill in all 0 = freerider
- fill in all max contribution = unconditional cooperator
- conditional cooperator = contributions are positive with average contributions
- perfect conditional cooperator = you contribute the average level - always perfectly match
so why would people not always perfectly act on their preferences?
due to changes in beliefs
p exeriment one shot game
- player announce strategy for transformed 1 shot game when they are the last person to move, they know the average contribution of the group
what was the C experiment
- standard VCM
elicitation of beliefs round by round - have to say what you expect the other people in the group will contribute on average in each round - if you guess right you get an award
what is the incentive to answer the contributions table truthfully
1 person from each group randomly chosen to play their strategy in the table for each round
- table effects payoffs
what was the findings of the P experiment
- the average conditional cooperator is not perfect - slightly undercut the average
- most common preference is conditional cooperator
- 20% are freeriders
- for this groups - people do want to cooperate but less than everyone else
c experiment findings
repeated VCM
usual decay
beliefs about the contributions of others decay too
- the average subjects contributions are a little below the average of all subjects beliefs