12 - Conditional cooperation + strategy method Flashcards

1
Q
A
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2
Q

are contributions in repeated public goods games

A

driven by preferences and beliefs

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3
Q

what 2 things do we have to account for when examining preferences

A
  1. why behaviour change over time = decay
  2. why some people free ride from beginning - heterogeneity between subjects
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4
Q

main paper

A

Fischbacher, Gachter & Quercia

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5
Q

what 2 experiments do FGQ use

A
  1. P exeriment
  2. C experiment
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6
Q

what to FGQ suggest causes the decay

A

disappointed expectations of people that want to cooperate but only if others do
- when they see people contributing less, they decrease their contributions too

  • i only contribute if someone else does too
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7
Q

what is the P experiment

A

implements a strategy method that uses a contribution table to get peoples preferences for different levels of contribution by other players

  • specify the contribution level for every possible value of the average value of every member of the group - fill in table
  • classifies each person by preference type according to how they fill in the table = preferences dont change
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8
Q

why do we need the P experiment

A

categorizes people into their preference type
- differences between people

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9
Q

what kind of person are you according to the preference table

A
  1. fill in all 0 = freerider
  2. fill in all max contribution = unconditional cooperator
  3. conditional cooperator = contributions are positive with average contributions
  4. perfect conditional cooperator = you contribute the average level - always perfectly match
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10
Q

so why would people not always perfectly act on their preferences?

A

due to changes in beliefs

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11
Q

p exeriment one shot game

A
  • player announce strategy for transformed 1 shot game when they are the last person to move, they know the average contribution of the group
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12
Q

what was the C experiment

A
  • standard VCM
    elicitation of beliefs round by round
  • have to say what you expect the other people in the group will contribute on average in each round - if you guess right you get an award
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13
Q

what is the incentive to answer the contributions table truthfully

A

1 person from each group randomly chosen to play their strategy in the table for each round
- table effects payoffs

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14
Q

what was the findings of the P experiment

A
  • the average conditional cooperator is not perfect - slightly undercut the average
  • most common preference is conditional cooperator
  • 20% are freeriders
  • for this groups - people do want to cooperate but less than everyone else
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15
Q

c experiment findings

repeated VCM

A

usual decay
beliefs about the contributions of others decay too

  • the average subjects contributions are a little below the average of all subjects beliefs
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16
Q

how did the predict subjects behaviour in C experiment

A

used each subjects strategy from P exepriment and stated belief in C experiment

to predict their behaviour - what they actually did in C experiment rounds
- do they act as a good predictor

17
Q

what have we learnt from the P and C experiment

A

P = what they want to do at each average contribution level

C = what they are expecting overs to do on average

18
Q

how accurate were the predictions

for free riders
for cc

A

free riders
- 80% of predictions accurate

cc
- large majority are in the range that predicts accurately

19
Q

what are the implications of accurate predictions

A
  • stable preferences and changing beliefs explains why contributions decay
  • because people always want to contribute less than average
  • and when they think others contribute less they will too
20
Q

what is the evidence that suggests that strategic moves from free riders

A

p exepriment - suggests free riders should never contribute

  • C experiment - see that they do contribute a little in the first rounds = strategic motivation

tendency for free riders to contribute in the early rounds and then not in later rounds
- strategic move

  • when the C experiment is a one shot game - free riders dont contribute at all
21
Q

main results of FGQ

A
  1. most people cc
  2. imperfect cc - undercut
  3. freeriders show strategic motive - want to contribute only in repeated games
  4. generally, people play their predicted moves, based on what their beliefs of what others played
22
Q

can cooperation be sustained

A

no downward spiral
- imperfect cc + freeriders