14 - punishment robustness Flashcards

1
Q

Fehr and Gachter 2000 findings

A

if you have opportunity to punish after each stage - can prevent/reverse decay

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2
Q

what were features of FG 2000

A
  • students
  • you can only punish based on their contributions in the current round - dont know what they did in previous rounds
  • punishee doesnt know who punished them
  • no scope for targeted attacks
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3
Q

what did Herrman, Thoni and Gachter 2008 aim for

A

conducted the ‘same’ experiment in different countries
- do results differ depending on societites and different subject pools

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4
Q

Hermman, Thoni Gachter

experiment

A
  • 16 cities
  • similar subjects - students age demographic
  • translated everything, local curries
  • consistency
  • design like FG 2000 - 10 rounds, paretners matching, with and without punishment
  • punishment is costly for both
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5
Q

HTG
what is punishment of free-riding

A

when the punisher contributes more than the punishee

  • they deserve to be punished
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6
Q

HTG

what is anti-social punishment

A

punisher contribute less than punishee

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6
Q

HTG findings
punishement of free riding
antisocial punishment

A

free riding
- similar results across 16 cities
- people punish those that deviate the most from the average the most (a similar proportion)
- punishment of people below the average is similar

antisocial
- punishment of people above the average group contribution varies amongst countries
- intensity of punishment varies
- some countries dont punish those above, so do

the way that punishment is used varies across countries

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7
Q

HTG
what is the correlation between
antisocial punishment and contribution levels

A

the more antisocial punishment - the less contributions there are on average

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8
Q

what do HTG do to determine what drives the differences between cities

A

group them by culture
how does culture affect the use of antisocial punishing
- categorise into 6 clusters

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9
Q

how will we know if cultural effects are happening
evidence

A

if variation across cultural groups exceeds variation within groupings

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10
Q

HTG findings
culture clusters

A

found that there is more variation across groupings than within
there are cultural effects determining anti-social punishment

  • but doesnt identify specific cultural drivers
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11
Q

what are 2 experiments that vary the game FG 2000

A
  1. Nikiforakis (2008)
  2. Nikiforakis & Engelmann (2011)
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12
Q

Nikiforakis 2008

what is the difference in design

3 treatments

A
  • VCM, partners and strangers, 3 treatments
  1. VCM
  2. P - after contributions round can punish as in FG
  3. PCP - as P but each round has 3rd stage = after stage 2 subjects told how many punishment each group member assigned them
    - the punished can assign punishment points in stage 3 but only to those that punished them

allows counterpunishment

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13
Q

Nikiforakis
PCP

results

A
  • VCM - decay (same S and P)
  • P - no decay (S and P)
  • PCP - in between the 2 - closer to VCM decays
  • punishment is lower in PCP than P - because of threat of retaliation
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14
Q

conclusions from Nikiforakis
2008

A
  • CP reduces the upward effect of P on contributions relative to VCM
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15
Q

Nikiforakis and Engelmann (2011)

aim

A

see whether allowing punsihment to carry on across stages makes a difference

  • Nikiforakis and FG - prevented info flowing across rounds - would only know who gave you the punishment in that round
  • will creating a scope for feuds impact contribution levels - increase possibility of punishment and retaliation
16
Q

how did NE 2011
create scope for feuds

A
  1. stages of punishment can continue - no restriction
  2. less restriction on who can punish who (no longer case where you can only punish who punished you)
  3. identity tracking across rounds
17
Q

NE 2011 experimental design

3 conditions

A
  1. baseline = VCM - indentities change each round
  2. short feuds = can only punish and PCP in that round - identies still change
  3. short feuds but identities constant across rounds - feuding across multiple rounds
18
Q

NE 2011 resulsts

A
  • feuds are rare but do occur
  • SF and LF have more incidences where there are no punishing at all - people scared to punish
  • punishment is most intense in SF
  • LF dont maintain contributions = decay
19
Q

what is the effect of availability of punishment

A
  • PCP = deters punishment - decay - less contributions